Will the RIB format allow animations to be exported and rendered in Octane? Or would there need to be a Daz Studio plugin for that to happen?enricocerica wrote:As soon as RIB format will be available in Octane, it will work, in the mean time if you export in obj format it works too.
DAZ Studio shaders
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Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
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So, you didn't do in DAZ Studio? You purchased a third party app--ShaderMap Pro--to do it?Tugpsx wrote:Yes! it's actually just a simple 2x32 cube with Normal mapped texture baked on.supercope wrote:You did this in DAZ Studio?
Grab ShaderMap Pro, it's cheap and creates great normal maps for these kinds of projects.
Pentium D 2.80GHZ | 4GB | Windows XP Pro SP3 | 8500GT 1GB driver: 196.21
The image was imported into ShaderMap Pro which produced the Ambient, normal, displacement and specular maps.
These maps were then applied to the cube in DAZ Studio. (They were also baked in DAZ Studio for further testing).
The scene was exported in obj format and imported into Octane for rendering.
These maps were then applied to the cube in DAZ Studio. (They were also baked in DAZ Studio for further testing).
The scene was exported in obj format and imported into Octane for rendering.
Win 11 64GB | NVIDIA RTX3060 12GB