KitchenAid Artisan - 2011 New Year Competition Entry - WIP

Discuss or ask critique about your current works
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
User avatar
mlody47
Licensed Customer
Posts: 868
Joined: Mon Feb 01, 2010 8:02 pm
Location: Warsaw Poland
Contact:

matej wrote:Try this:
steel.jpg
Darken the diffuse part and brighten the specular part
I think for proper results you should use same HDRI map, and same response curve of camera.... ... Ithink

this is not relative, since madcoo is using orange/red HDRI and similar response curve ( orange/red )
and matej used HDRI with no red or oranges ( response curve of camera doesnt look like its red/orange kind )

so my conclusion is that in madcoo scene matej's setup will look like copper.

Metal always was depending on texturing/lightning setup ( for me )

I think You need to work on it in ... bump map / lightning way
i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
User avatar
matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

Yes, my solution is not definite, and the same material setup will look different under your lighting conditions. But it's a start. The basic idea is that for steel there is little diffusion and a lot of specularity.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
User avatar
madcoo
Licensed Customer
Posts: 421
Joined: Fri May 07, 2010 3:00 pm
Location: France - Orange (84)
Contact:

Thanks for these detailed answers, I'll give them a try and post something tonight.
I'll keep you informed about my settings.
Many thanks again guys! ;)
2011 New Year Competition - 2nd Prize winning image
Visit my website: Fairview Studio 3D - Facebook page
i7 Quad-Core 2.67Ghz / 16Gb RAM / Windows 7 64bits / 2x GTX 680 / Octane v2.0 / CUDA Driver 6.0
User avatar
madcoo
Licensed Customer
Posts: 421
Joined: Fri May 07, 2010 3:00 pm
Location: France - Orange (84)
Contact:

Hi there!
I tried your Steel settings, and they work PERFECT (well at least I think so... :mrgreen: )
Thanks again !!!

Here are some tests, the scene is now over 700,000 triangles.
Render is only Directlighting for now.

Please please please, don't hesitate to criticize!!!
:D

(it's now 1:30am, i'm getting up at 6am, better go to bed now! See ya!)
Attachments
Artisan-WIP-08.jpg
Artisan-WIP-08b.jpg
Artisan-WIP-08c.jpg
Artisan-WIP-08d.jpg
Artisan-WIP-08e.jpg
2011 New Year Competition - 2nd Prize winning image
Visit my website: Fairview Studio 3D - Facebook page
i7 Quad-Core 2.67Ghz / 16Gb RAM / Windows 7 64bits / 2x GTX 680 / Octane v2.0 / CUDA Driver 6.0
User avatar
kiwimage
Licensed Customer
Posts: 67
Joined: Sat Dec 18, 2010 9:39 pm
Location: France / Bretagne / Lorient
Contact:

Great render, i like the vintage look of the blender.

I suggest you could age it a litttle bit. I'm not sure how to do it, maybe with a sutle texture for scratchs on the paint or a float-texture on the reflectivity channel, to make it less uniform and introduce some imperfections in the shining. Like it wasn't perfectly clean.
Titan Black + GTX 580-3go / Win 7 pro 64 bits / C4DR14 with integrated plugin / Blender / Octane standalone /
website : http://www.kiwimage.com
User avatar
madcoo
Licensed Customer
Posts: 421
Joined: Fri May 07, 2010 3:00 pm
Location: France - Orange (84)
Contact:

Thanks for your comment kiwimage ;)

I was so tired last night (at 2am) that I thought "Oh well, my picture is nearly finished now!!!"

Nevertheless, I think something's missing, especially regarding what you can see in the reflection on the bowl.
I think I'm gonna add a cup of tea and a croissant (or any pastry) behind the camera, so that they reflect in the bowl, and the reflection doesn't look like just a grey "splat" in the middle of the image.

Let me know if anyone's got any ideas to submit...
;)

To all -> I'd really appreciate - at least - if you could tell me whether the scene is too "empty", or if it's OK just as it is (sometimes putting too much stuff in one scene makes it worse...)

Thanks guys!
:)
2011 New Year Competition - 2nd Prize winning image
Visit my website: Fairview Studio 3D - Facebook page
i7 Quad-Core 2.67Ghz / 16Gb RAM / Windows 7 64bits / 2x GTX 680 / Octane v2.0 / CUDA Driver 6.0
User avatar
madcoo
Licensed Customer
Posts: 421
Joined: Fri May 07, 2010 3:00 pm
Location: France - Orange (84)
Contact:

Hi all !

Here's another update - I still have some more work on it to do though...

Don't hesitate to criticize/comment please!

Image
2011 New Year Competition - 2nd Prize winning image
Visit my website: Fairview Studio 3D - Facebook page
i7 Quad-Core 2.67Ghz / 16Gb RAM / Windows 7 64bits / 2x GTX 680 / Octane v2.0 / CUDA Driver 6.0
mib2berlin
Licensed Customer
Posts: 1194
Joined: Wed Jan 27, 2010 7:18 pm
Location: Germany

Looks quiet nice, i like the bag and the metal case of the mixer.
I think the knifes are to small in opposite to the egg. :)

Cheers and blend it, mib.
Opensuse Leap 42.3/64 i5-3570K 16 GB
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
User avatar
madcoo
Licensed Customer
Posts: 421
Joined: Fri May 07, 2010 3:00 pm
Location: France - Orange (84)
Contact:

Thanks for your comments mib2berlin, indeed you're the second person who's told me the knives are too small :mrgreen: (I posted my wip in BlenderClan.org too)
I'll size them up, cheers!
:)
2011 New Year Competition - 2nd Prize winning image
Visit my website: Fairview Studio 3D - Facebook page
i7 Quad-Core 2.67Ghz / 16Gb RAM / Windows 7 64bits / 2x GTX 680 / Octane v2.0 / CUDA Driver 6.0
User avatar
matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

It's turning out nice!

Try some different POVs that will make the main subject stand out more. The other stuff is there just as a 'filler', the blender is the important piece.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
Post Reply

Return to “Works In Progress”