I think for proper results you should use same HDRI map, and same response curve of camera.... ... Ithinkmatej wrote:Try this:Darken the diffuse part and brighten the specular part
this is not relative, since madcoo is using orange/red HDRI and similar response curve ( orange/red )
and matej used HDRI with no red or oranges ( response curve of camera doesnt look like its red/orange kind )
so my conclusion is that in madcoo scene matej's setup will look like copper.
Metal always was depending on texturing/lightning setup ( for me )
I think You need to work on it in ... bump map / lightning way