oguzbir wrote:Hi Jim,
I'm not sure if this is bug rather a performance problem.
As you know there is a pause render button in the octane viewport.
I generally work on heavy scenes with high polygons and large textures.
I have 2 dedicated Titans for live render. And main display gpu is dedicated to system display only. Doesn't take part in render at all.
Pressing the pause button does seems like pausing the render. But there is no performance gain in max viewport while the live render is paused.
When I un-pause rendering does continue where it was left. ( ex. Paused at 50th sample. When unpaused starts from there.)
It's currently hard for me to debug this but I wonder if you can have a look at that codewise.
Best,
+1
I´m having the same problems. When the scene is very big, with a lot of geometry, everything gets very slow as long as the render viewport is open and paused.
Only when it is closed the speed goes up to normal. So working in "realtime" with the viewport open gets almost impossible.
Disabling the GPU used for the screens doesn´t help, setting all GPUs to low priority doesn´t help either.
I can´t remember having this problems prior to Octane 2.0.
Anyone else can recall this?