Thanks a lot! i have been waiting for that for years......JimStar wrote: .........[*] Added "Lock camera" feature to Octane viewport......
OctaneRender® for 3ds max® v2.23.2 - 1.8 [OBSOLETE]
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
+1oguzbir wrote:Hi Jim,
I'm not sure if this is bug rather a performance problem.
As you know there is a pause render button in the octane viewport.
I generally work on heavy scenes with high polygons and large textures.
I have 2 dedicated Titans for live render. And main display gpu is dedicated to system display only. Doesn't take part in render at all.
Pressing the pause button does seems like pausing the render. But there is no performance gain in max viewport while the live render is paused.
When I un-pause rendering does continue where it was left. ( ex. Paused at 50th sample. When unpaused starts from there.)
It's currently hard for me to debug this but I wonder if you can have a look at that codewise.
Best,
I´m having the same problems. When the scene is very big, with a lot of geometry, everything gets very slow as long as the render viewport is open and paused.
Only when it is closed the speed goes up to normal. So working in "realtime" with the viewport open gets almost impossible.
Disabling the GPU used for the screens doesn´t help, setting all GPUs to low priority doesn´t help either.
I can´t remember having this problems prior to Octane 2.0.
Anyone else can recall this?
corei7-4930k 6 x 4,0 Ghz, 32GB RAM, 2x 980 Ti
Win7 64bit, 3dsmax 2014 / 2015
Win7 64bit, 3dsmax 2014 / 2015
Yes, this is also part of the performance problem.Goldisart wrote:Hi - I was faced with what's happening excessive slow process of operation of the computer in the program 3Dmax store pictures in large size 12000*12000
After rendering a huge render (8k) in octane render preview and porting it to max frame buffer, you have to close the octane render window before
saving the render through the frame buffer. Otherwise it is really painfully slow navigating through the folders to save the image on the desired location.
corei7-4930k 6 x 4,0 Ghz, 32GB RAM, 2x 980 Ti
Win7 64bit, 3dsmax 2014 / 2015
Win7 64bit, 3dsmax 2014 / 2015
I apologize in advance for the clumsy English
sorry
another attempt to convey what would you like to see in the future = I really want to see the real miscalculation Samp/pix with Region render = for preliminary tests before the final render. The picture is great and I like to wait long to test the desired number of samp/pix for good image quality. I include the render region in the viewport octan and look at the problem areas of the scene count what number of samples I need for good quality pictures. Possible for single images it doesn't matter but when it video the optimization can greatly reduce the time of rendering the final scene
another attempt to convey what would you like to see in the future = I really want to see the real miscalculation Samp/pix with Region render = for preliminary tests before the final render. The picture is great and I like to wait long to test the desired number of samp/pix for good image quality. I include the render region in the viewport octan and look at the problem areas of the scene count what number of samples I need for good quality pictures. Possible for single images it doesn't matter but when it video the optimization can greatly reduce the time of rendering the final scene
You are right! There is something wrong. It works as long as you do not Maximize the viewport....3dgeeks wrote:gueoct did you get camera lock to work, mine changes everytime i change viewport or view?gueoct wrote:Thanks a lot! i have been waiting for that for years......JimStar wrote: .........[*] Added "Lock camera" feature to Octane viewport......
Actually, it got better: in previous versions, Octane viewport even changed to Orthographic View (= Blackout)
when they were maximized.
Intel i7-970 @3,20 GHz / 24 GB RAM / 3 x EVGA GTX 580 - 3GB
Interesting debate:
http://render.otoy.com/forum/viewtopic.php?f=81&t=46885
http://render.otoy.com/forum/viewtopic.php?f=81&t=46885
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
Bug report:
RBG image assigned to Displacement does not respect UVW Channel. When projection set as, Mesh UV projection. And altering the uvSet number accordingly. ( the object does have the uvw map, channel set as same number)
RBG image assigned to Displacement does not respect UVW Channel. When projection set as, Mesh UV projection. And altering the uvSet number accordingly. ( the object does have the uvw map, channel set as same number)
My Portfolio
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
- gabrielefx

- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm