I'd really try to re-create procedures but mostly are random. All of a sudden.radiance wrote:Hey,
We can squash more bugs for the upcoming release, so if anyone can provide a step-by-step procedure to reproduce the crash(es) in question,
we will investigate and fix.
The procedure should be detailed enough to allow us to reproduce the crash.
The given information is a bit vague, i can't seem to reproduce it.
Radiance
All I can say and sense is. It's not about the scene heavyness or overdriven attributes.
panning, nodelinking, de-linking. All I can say is besides panning stalls, with out obj importing dealing with material only scene does not crash. Could it be related with the max2Octane issue? Im using v5 x64 maybe x32 will do the trick that's something I didn't test...
I reduce max samples to 25 or 50 even though it crashes.
some kind of a auto saving could save me from giving up R&D. That's why I cant get octane in my workflow.
By the way I realy get astonished with the way people create such nice images.
I repeat my question to all users, especially the ones that create and manage to finish nice interiors .
Do you have these issues also.
This is not a scream out. But a question to understand if these are my issues only.
I think If I was to create an interior type of image with lots of materials. I would come up with about 50-70 lockups, and more crashes than these..
Waiting paitiently for stable called versions.
Cheers..