OctaneRender® for 3ds max® v2.22.2 - 1.0 [OBSOLETE]
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Do we get targeted IES lights now who are so long in request from Gabriel and others?
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Confirmed here to, regarding the Octane render frame buffer. Every value over 1.0 gets strange noise patterns. even if tonemapped is checked. If I copy it over to max frame buffer it looks OK.nagboy wrote:Render output looks crazy... Grain everywhere, strange color grain in the lights.
Also there is no alpha in the Info channels when render them out as elements. Or have I missed something?
Nvidia driver: 344.75
othervise than that, Thanks! This really start to take shape as a production renderer

Best
//Daniel
Edit: I still get strange motioon blur behavior on movable proxy objects conected to a world space modifier/space warp. When using vertex motion blur, the object gets blurred as if it was moving out from origo. If I use object motion blur then:
1. It moves to origo and and stays there until I update the timeline (Both Octane render buffer mand Max viewport.)
2. No blur.
Last edited by dawe on Wed Apr 15, 2015 10:56 am, edited 1 time in total.
Installer dont work..
No copy and install plugin http://i.imgur.com/S6vL09T.jpg
No copy and install plugin http://i.imgur.com/S6vL09T.jpg
GTX 480
Thanks for report. Will check it tomorrow, I already suspect what may be the reason of that.dawe wrote:Confirmed here to, regarding the Octane render frame buffer. Every value over 1.0 gets strange noise patterns. even if tonemapped is checked. If I copy it over to max frame buffer it looks OK.nagboy wrote:Render output looks crazy... Grain everywhere, strange color grain in the lights.
Also there is no alpha in the Info channels when render them out as elements. Or have I missed something?
Nvidia driver: 344.75
othervise than that, Thanks! This really start to take shape as a production rendererWith the layers and all!
Best
//Daniel
Dithering seems to be the cause, uncheck it and octane viewport turn to "normal" display.JimStar wrote:Thanks for report. Will check it tomorrow, I already suspect what may be the reason of that.dawe wrote:Confirmed here to, regarding the Octane render frame buffer. Every value over 1.0 gets strange noise patterns. even if tonemapped is checked. If I copy it over to max frame buffer it looks OK.nagboy wrote:Render output looks crazy... Grain everywhere, strange color grain in the lights.
Also there is no alpha in the Info channels when render them out as elements. Or have I missed something?
Nvidia driver: 344.75
othervise than that, Thanks! This really start to take shape as a production rendererWith the layers and all!
Best
//Daniel
Win7 x64 - 3DSMAX 2019 - 32GB RAM - 1080 TI
also not working, on max 2015.Pancir wrote:Installer dont work..
No copy and install plugin http://i.imgur.com/S6vL09T.jpg
r9 3900x/64Gb/2070s/2070/win10x64/3dsmax2021
nikostap, in 3ds max RealFlow mesh is updated normally. put checkbox movebale proxy on mesh.
I wonder why checkbox is called "movebale proxy", seems right "movable proxy"? )
I wonder why checkbox is called "movebale proxy", seems right "movable proxy"? )
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- Elvissuperstar007
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orthogonal to add octane camera
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093