OctaneRender® for 3ds max® v2.22.2 - 1.0 [OBSOLETE]

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mbetke
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Do we get targeted IES lights now who are so long in request from Gabriel and others?
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
dawe
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Posts: 178
Joined: Sun Nov 27, 2011 11:28 pm

nagboy wrote:Render output looks crazy... Grain everywhere, strange color grain in the lights.
Confirmed here to, regarding the Octane render frame buffer. Every value over 1.0 gets strange noise patterns. even if tonemapped is checked. If I copy it over to max frame buffer it looks OK.
Also there is no alpha in the Info channels when render them out as elements. Or have I missed something?

Nvidia driver: 344.75

othervise than that, Thanks! This really start to take shape as a production renderer :D With the layers and all!

Best
//Daniel

Edit: I still get strange motioon blur behavior on movable proxy objects conected to a world space modifier/space warp. When using vertex motion blur, the object gets blurred as if it was moving out from origo. If I use object motion blur then:
1. It moves to origo and and stays there until I update the timeline (Both Octane render buffer mand Max viewport.)
2. No blur.
Last edited by dawe on Wed Apr 15, 2015 10:56 am, edited 1 time in total.
Pancir
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Posts: 38
Joined: Fri Sep 23, 2011 2:16 pm

Installer dont work..
No copy and install plugin http://i.imgur.com/S6vL09T.jpg
GTX 480
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JimStar
OctaneRender Team
Posts: 3816
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

dawe wrote:
nagboy wrote:Render output looks crazy... Grain everywhere, strange color grain in the lights.
Confirmed here to, regarding the Octane render frame buffer. Every value over 1.0 gets strange noise patterns. even if tonemapped is checked. If I copy it over to max frame buffer it looks OK.
Also there is no alpha in the Info channels when render them out as elements. Or have I missed something?

Nvidia driver: 344.75

othervise than that, Thanks! This really start to take shape as a production renderer :D With the layers and all!

Best
//Daniel
Thanks for report. Will check it tomorrow, I already suspect what may be the reason of that.
Dom74
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Posts: 155
Joined: Sat Oct 23, 2010 7:16 pm

JimStar wrote:
dawe wrote:
nagboy wrote:Render output looks crazy... Grain everywhere, strange color grain in the lights.
Confirmed here to, regarding the Octane render frame buffer. Every value over 1.0 gets strange noise patterns. even if tonemapped is checked. If I copy it over to max frame buffer it looks OK.
Also there is no alpha in the Info channels when render them out as elements. Or have I missed something?

Nvidia driver: 344.75

othervise than that, Thanks! This really start to take shape as a production renderer :D With the layers and all!

Best
//Daniel
Thanks for report. Will check it tomorrow, I already suspect what may be the reason of that.
Dithering seems to be the cause, uncheck it and octane viewport turn to "normal" display.
dithering on
dithering on
dithering off
dithering off
Win7 x64 - 3DSMAX 2019 - 32GB RAM - 1080 TI
mikinik
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Pancir wrote:Installer dont work..
No copy and install plugin http://i.imgur.com/S6vL09T.jpg
also not working, on max 2015.
r9 3900x/64Gb/2070s/2070/win10x64/3dsmax2021
nikostap
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Posts: 50
Joined: Thu Jun 27, 2013 6:06 pm
Location: Russian Federation, Sankt-Peterburg

realflow still does not work, is not updated when rendering. Renders only the first frame, then skips all.
mikinik
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nikostap, in 3ds max RealFlow mesh is updated normally. put checkbox movebale proxy on mesh.
I wonder why checkbox is called "movebale proxy", seems right "movable proxy"? )
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Elvissuperstar007
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orthogonal to add octane camera
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
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JimStar
OctaneRender Team
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Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

mikinik wrote:I wonder why checkbox is called "movebale proxy", seems right "movable proxy"? )
I"ve seen this, it"s already fixed in this version. :)
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