OctaneRender™ Standalone 2.22.2
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Here it works. What exactly is the issue?enricocerica wrote:Maybe I missed something but it seems that Out of core doesn't seem to work anymore ...
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Yes, I had and it's a topology issue. The displaced triangles are really nasty and up with a weird topology when displaced. This causes numerical issues during the displacement intersection tests. To get a better understanding of the problem I will need to visualize what is actually happening, which I want to do in the next weeks. After that I can hopefully say something more useful about it.prodviz wrote:Great stuff, cheers Abstrax.
Did you have a chance to look at the displacement issue file I sent?
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Why would you want to do that?oguzbir wrote:Really great stuff Abstrax.
Especially the reflection/transmission fix is great.
By the way would you be willing to introduce global material override (other than clay) feature at some point ?
Cheers
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Could you post an example? Here it works so far.kavorka wrote:I just realized this yesterday. The perspective correction tool isnt working. I don't know when it broke, but it wasnt working in 2.21 either.
Ok, so I just zoomed my camera in closer and it works up close. But from far away it doesnt do anything.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
- itsallgoode9
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is that the back face of the geo that's creating the reflection? I played with this for a quick second last night and it looked like the back faces were full reflective no matter what but I couldn't quite tell, so I didn't want to report anything till i had time to better test.mikinik wrote:reflection now not disable?
Yes it is. We are looking into it.itsallgoode9 wrote:is that the back face of the geo that's creating the reflection? I played with this for a quick second last night and it looked like the back faces were full reflective no matter what but I couldn't quite tell, so I didn't want to report anything till i had time to better test.mikinik wrote:reflection now not disable?
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
- itsallgoode9
- Posts: 894
- Joined: Thu Apr 03, 2014 9:04 am
- Location: New York City
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good to be able to have the option if needed thoughmanalokos wrote:There are no unreflective surfaces, a specular material without reflection is not realist.
