Lands Design for Rhino and Octane

Rhino 3D (Export script developed by SamPage; Integrated Plugin developed by Paul Kinnane)

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prehabitat
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Posts: 495
Joined: Fri Aug 16, 2013 10:30 am
Location: Victoria, Australia

Awesome work, thanks Bendbox. Great tip on the group default affecting instancing.

Looking forward to getting stuck into my project with Rhino Lands even more now!
Did you try out the import terrain from google earth?
Win10/3770/16gb/K600(display)/GTX780(Octane)/GTX590/372.70
Octane 3.x: GH Lands VARQ Rhino5 -Rhino.io- C4D R16 / Revit17
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Bendbox
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Posts: 478
Joined: Wed Aug 21, 2013 1:38 pm

Hi Prehabitat,

No, I haven't tried to google earth import. I don't even have Google Earth on my computer, but I may download and give it a go.

Most of the work I do involved new developments, where the land is sculpted for landscaping and drainage, etc at the site. So, I end up having to draw the terrain in Rhino anyway. But google earth does look VERY cool.

Are you noticing a lot of the plants missing from Lands design, btw? For example, the grass section -- the icons for the grasses are there, but there are no 3D models. Very strange.

Ryan
Win10x64 / AMD Ryzen 9 5900X / 64g RAM / 2 x RTX 3090
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Bendbox
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Joined: Wed Aug 21, 2013 1:38 pm

I just noticed something else that's a little cumbersome with regard to Lands Design and Octane -- the scattered instances won't let you assign proxy info to them unless you assign one by one. So, you have to display the actual tree you want to render in the viewport to render first. Fine for smaller projects, but an absolute NO WAY for really large areas with heavy instancing. Also, there seams to be a 500 instance limit per scatter.

I'm going to be taking a look at Gus's Phantom Scatter program as well, just FYI, and will post some findings on this too, for anyone who's interested.
Win10x64 / AMD Ryzen 9 5900X / 64g RAM / 2 x RTX 3090
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