Thanks.
And here goes another one:
Material Converter: Bump Maps gets converted as "RGB Image". Possible to convert them always as "Greyscale Images"?
OctaneRender Max Plugin Collaborative Wishlist
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
done and done 

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Material Editor, Color Correction: When applying a color correction node, the "show shaded material in viewport" setting gets deactivated. Possible to fix?
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
Thanks Rob,
Added this one as well.. Fingers crossed to get noticed and see progress in the future..
Added this one as well.. Fingers crossed to get noticed and see progress in the future..

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Material Converter: V-Ray IOR Values of 1.6 get translated as an Index of 1.6.
In V-Ray default is 1.6, in Octane 1.3. So it should be changed to 1.6 = 1.3. Otherwise it's too reflective/metalic.
In V-Ray default is 1.6, in Octane 1.3. So it should be changed to 1.6 = 1.3. Otherwise it's too reflective/metalic.
Last edited by RobSteady on Thu Mar 05, 2015 1:47 pm, edited 1 time in total.
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
Material Converter: "Fake shadows" as default would be good. When converting it is always unchecked.
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
No user feedback/contribution, no team feedback; I'm expecting no progress on this front 

Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
Thank you Rob for your great contribution. Apart from few minimal requests. I stand firmly on main requests, as they are plausible, meaningful and definitely would help in workflow.RobSteady wrote:No user feedback/contribution, no team feedback; I'm expecting no progress on this front
As I said earlier. I'm biassed to give this wishlist a chance and improve it for at least 2-3 builds. if it wont affect the development. I'll say at least we tried..
We cant say it should happen this minute. But it's really sad not to hear from team. But it's their choice.
Thank you again..
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I'll just keep going
Material Converter: V-Ray Blend Materials don't get converted (as Mix Materials).

Material Converter: V-Ray Blend Materials don't get converted (as Mix Materials).
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
Thanks.. it's added. 

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