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Scottiefeng
Licensed Customer
Posts: 183
Joined: Fri Aug 01, 2014 1:46 pm

glimpse wrote:Lighting makes all the difference. Find some good reference & start from there =)

You don't need to be a master & try to replicate one by one, but try to understand:
* why things look one or the other way,
* why photographer choose to use some lights,
* why he used one or the other angle..etc.

- in most cases we can't change or even improve things we don't even think about..

Light itself will give You tons of mood. Make You base geometry, avoid textures & play with light..till You're happy..& then, only then start adding details..

Here's what I'm talking about from my own workflow..- this I'd call a mood test: simple rough geometry, defined perspective, but no fine details.



einamas.jpg

Get the balance, get the colors working. not only direct light but also ambiance, reflection, shadows. When You establish this "base", You can start adding the "fill", all the small things that tell story (& sadly reduce You render speeds)..

It's not the only way to work, but it's one of the easiest.

You develop the picture as You go - You move a model here and there, change lighting angle or add something in the frame so it would feel balanced. When You have too much to play with (scene is filled with models & the lighting makes no sense) - it's to much distractions to deal with at once & control is lost.

KISS - Keep It Simple Stupid.
Hope that helps, Scott =)

cheers

Thanks for your time to give advise. I though you are busy building your monster 3 way water-cooling machine ( is that you? or I got wrong?)

It is the reason I would post my horrible stuff here!

You guys are really kind and helpful.
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glimpse
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Posts: 3740
Joined: Wed Jan 26, 2011 2:17 pm
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Scottiefeng wrote:
Thanks for your time to give advise. I though you are busy building your monster 3 way water-cooling machine ( is that you? or I got wrong?)
I'm always building something, though have no rush to finish
(now on passive build that You can see sometime this year..)
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