Is there a problem with the Specular material ?

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abstrax
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itsallgoode9 wrote:any chance this would be fixed in the next update? i've got a couple pretty big projects starting soon and this would make life so much easier to not have to work around this.
We will have a look at it.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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Lewis
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Interesting discovery, and yes you are right somethign is nor right there. i've been rendering some plastic bottle last December and had to play with settings a lot to avoid dark bottom part of bottle but i thought it's me doing it wrong so i just eyeballed and tweaked later in post.

Good to see DEVS are on the case :).
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itsallgoode9
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now that GTC is out of the way and V3 was announced, is this issue going to be fixed anytime in V2 or will we need to wait for V3 for this?
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