gabrielefx wrote:the Samsung Note has a resolution of 2560x1440 pixels 1280x720 per eye
the Oculs DK2 "only" 1920x1080 960x540 per eye
to have a double DK2 resolution we need 4K displays.
in all Gear VR reviews the pixel matrix is clearly visible.
If you use the a DK2 mainly to view your final stereo pano renders from Octane, the Gear VR is going to be way better experience. Among other things, it is untethered, so you can bring it with you to presentations, pass it around the table, etc.
And yes, GearVR is in fact nearly 2x the res of the DK2:
- Rift DK2 is 960x1080 per eye = ~1 MP (90 deg. x 110 deg. FOV, w/ a Note 3 OLED)
- Gear VR is 1280x1440 per eye = ~ 1.8 MP (90 deg. x 110 deg. FOV, but from Note 4 OLED)
The screen door effect, for me at least, is dependent on aliasing in the scene and how it is generated. With Octane rendered stereo cube map scenes on GVR, it is enormously minimized vs. OpenGL/D3D rendered content in my opinion. The Oculus guys gave us a demo of crescent bay last month, and the grid of pixels of just about gone. As with their approach to sensor fusion, its more than just the hardware being used that results in a great VR experience, its the entire stack.