Hi kacperspala,
thanks!
I know about rendering double size and resize later, but in my case
I need 3.000 frames to render and that method didn't gave me shorter rendertimes
in my project. I'm using 250 max. samples right now.
thanks
Mike
please, need some tips for reducing grain
Moderators: ChrisHekman, aoktar
The double size rendering approach has never proved to be a time saver for me personally. I am mostly doing animation though. This might be a method that is most applicable to stills.
Win 8.1 / C4D R16 / Maya '16 / 5x GTX 980 Ti