exporting animations

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

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face_off
Octane Plugin Developer
Posts: 15714
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

If you download and install http://render.otoy.com/customerdownload ... _64bit.exe, it sends the "No UV Map...." message to the Modo Event Log instead of the Octane Log.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
lightboy
Licensed Customer
Posts: 88
Joined: Mon Mar 10, 2014 4:08 pm
Location: Ontario, Canada

Thanks Paul
I will give it a try tomorrow and see how it goes.
Keith
Windows 10 | 1950x threadripper |64gb Ram | EVGA GTX1080 ti x3 |
Modo 13 64bit
Lightwave 2018
Nvidia driver 419.67
Octane modo plugin version 4.04.0.145
Octane lightwave plugin version 4.04
fmuram
Licensed Customer
Posts: 8
Joined: Tue Dec 15, 2015 3:31 pm

Thanks Paul,
I have been looking for this page, but I had not found it.
With regards to the shader tree... I tend to use modes like luminous color, luminous amount, roughness, specular color, transparent color and transparet amount. Some of these might already work, but I tend to stack these in the ST.

I also prefer the Modo gradient over Octane's. We use incidence angle, slope, and maps to drive the gradients.

I know you have some limitations because of the Foundry, so I am looking for ways to work around limitations.

I love how involved Otoy developers are on the forum. I wish other developers for software we use would be as active as Octane's.

Thanks again,
Fred
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face_off
Octane Plugin Developer
Posts: 15714
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Hi Fred

The following Shader Tree Effects should be able to be stacked on a material and will then push through to the on-the-fly Octane Material conversion.

Diffuse Color
Diffuse Amount
Specular Color
Specular Amount
Transparent Color
Transparent Amount
Stencil (only for Constant)
RGBA (only for Constant)
Luminous Color
Bump
Normal
Displacement
Layer Mask

Roughness and Luminous Amount are picked up from the Modo material itself. It's been a while, but if you are using Modo gradients, you will need to add an Octane Override to the Modo Material and then use the Octane Gradient node. It may be possible to add support for Modo gradients in on-the-fly conversions....I will need to check this.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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