Crystal Glasses

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sean60274
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cool stuffs.
displacement and bump can applied at same time on the same mat, it might easier to control how smooth the glass surface is.
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polytek
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simply beautifull, do you mind showing me the way you unwrapped the glasses, been strugling myself with desent unwrapping and then applying displacment maps, it usely shows up being crap...

High regards,

Poly
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HHbomb
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Nice renders !
Can you please tell us how you model the glass and liquid ? It is a question that had be asked a lot on octane render forum.
(Is there a space between glass and liquid, do they share same faces or are they overlaping ?)
Thanks.
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Sportler
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Location: Norway

polytek wrote:simply beautifull, do you mind showing me the way you unwrapped the glasses, been strugling myself with desent unwrapping and then applying displacment maps, it usely shows up being crap...

High regards,

Poly
Here is a quick display of UV's and the displacement texture :)

UV's of Wine Glass is basically rectanglifying the are around it as good as humanly possible, same for the inside. Top and bottom is essentially just a planar projection.
Image

Texture only needed for part of it, so if you are lazy you can only unwrap that part, although bump maps will look better if you do the eniter thing:
Image
HHbomb wrote:Nice renders !
Can you please tell us how you model the glass and liquid ? It is a question that had be asked a lot on octane render forum.
(Is there a space between glass and liquid, do they share same faces or are they overlaping ?)
Thanks.
As for this, absolutely. I use the Maxwell way, as described on their forums. I figured since both render engines are unbiased, it should work perfectly. It does :D

Here is a quick sketch of the geometry and the normals:
Image

And a semi close up of the wireframe:
Image

And a super close up of the unsmoothed geometry:
Image

Hope it helps, and glad you liked the renders! :D
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HHbomb
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Thanks for sharing Sportler !!
here is the link I found for maxwell trick : http://support.nextlimit.com/display/tu ... in+a+glass
cheers
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polytek
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Joined: Sun Mar 20, 2011 12:27 pm
Location: Belgium

thanks for sharing, intresting stuff indeed,

High regards,

Poly
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Lesiu
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Joined: Wed Mar 26, 2014 2:22 pm
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There's something strange about wood, but the rest (glasses) is totally fine. Good job.
wastzzz
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Joined: Mon Oct 15, 2012 7:04 pm

Impressive, yeah.
M.
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