cool stuffs.
displacement and bump can applied at same time on the same mat, it might easier to control how smooth the glass surface is.
Crystal Glasses
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
simply beautifull, do you mind showing me the way you unwrapped the glasses, been strugling myself with desent unwrapping and then applying displacment maps, it usely shows up being crap...
High regards,
Poly
High regards,
Poly
win 8.2 / 64 / systemmem 27Gb / gtx 750Ti & asus stricks Gtx 780 6Gb
Nice renders !
Can you please tell us how you model the glass and liquid ? It is a question that had be asked a lot on octane render forum.
(Is there a space between glass and liquid, do they share same faces or are they overlaping ?)
Thanks.
Can you please tell us how you model the glass and liquid ? It is a question that had be asked a lot on octane render forum.
(Is there a space between glass and liquid, do they share same faces or are they overlaping ?)
Thanks.
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
Here is a quick display of UV's and the displacement texturepolytek wrote:simply beautifull, do you mind showing me the way you unwrapped the glasses, been strugling myself with desent unwrapping and then applying displacment maps, it usely shows up being crap...
High regards,
Poly

UV's of Wine Glass is basically rectanglifying the are around it as good as humanly possible, same for the inside. Top and bottom is essentially just a planar projection.

Texture only needed for part of it, so if you are lazy you can only unwrap that part, although bump maps will look better if you do the eniter thing:

As for this, absolutely. I use the Maxwell way, as described on their forums. I figured since both render engines are unbiased, it should work perfectly. It doesHHbomb wrote:Nice renders !
Can you please tell us how you model the glass and liquid ? It is a question that had be asked a lot on octane render forum.
(Is there a space between glass and liquid, do they share same faces or are they overlaping ?)
Thanks.

Here is a quick sketch of the geometry and the normals:

And a semi close up of the wireframe:

And a super close up of the unsmoothed geometry:

Hope it helps, and glad you liked the renders!

GPU: 1x Nvidia RTX 3080 Ti
RAM: 64GB DDR4 3200MHz
CPU: 5950x
RAM: 64GB DDR4 3200MHz
CPU: 5950x
Thanks for sharing Sportler !!
here is the link I found for maxwell trick : http://support.nextlimit.com/display/tu ... in+a+glass
cheers
here is the link I found for maxwell trick : http://support.nextlimit.com/display/tu ... in+a+glass
cheers
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
There's something strange about wood, but the rest (glasses) is totally fine. Good job.
Impressive, yeah.
M.
M.