hi,
i'm in trouble actualy with multi-channel exr output ( or multiple PNG saving for each channel selected simultaneously ), because it would be handy actualy on the project i'm working on.
Can anyone can share a screen capture of a nodegraph showing this, because the only solution i see actualy is to render sparately the channels wanted with the infochannel node plugged on the render target one...
thanks
OctaneRender™ 2.1 for LightWave™ - Daily builds
Moderator: juanjgon
thanks a lot, Juan,
that is what i gathered: i don't have this render passes node on my version : the reason should be that i've just replaced the Dll/*.p files for installing the new 2.1.2 version: it happenned already one time, monthes (years ?
) ago: so i have to reinstall properly it...
anyway thanks again for your permanent help for the community
that is what i gathered: i don't have this render passes node on my version : the reason should be that i've just replaced the Dll/*.p files for installing the new 2.1.2 version: it happenned already one time, monthes (years ?

anyway thanks again for your permanent help for the community
- FrankPooleFloating
- Posts: 1669
- Joined: Thu Nov 29, 2012 3:48 pm
It is easy(ish), but being able to save out passes/info channel right from either IPR or F9 Layers would be a bonus.. For testing at least. If it is not doable, no biggie.... Does no one else want this feature?....
Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles
You need to add the plugin again to the Layout if you don't have this node. Remember to remove the octane master plugin before update the plugin.vipvip wrote:thanks a lot, Juan,
that is what i gathered: i don't have this render passes node on my version : the reason should be that i've just replaced the Dll/*.p files for installing the new 2.1.2 version: it happenned already one time, monthes (years ?) ago: so i have to reinstall properly it...
anyway thanks again for your permanent help for the community
-Juanjo
I will think about itFrankPooleFloating wrote:It is easy(ish), but being able to save out passes/info channel right from either IPR or F9 Layers would be a bonus.. For testing at least. If it is not doable, no biggie.... Does no one else want this feature?....

-Juanjo
- BorisGoreta
- Posts: 1413
- Joined: Fri Dec 07, 2012 6:45 pm
- Contact:
F10 sequence rendering leaves me hanging around 97% of the first frame every time. If I disable network node it renders normally.
19 x NVIDIA GTX http://www.borisgoreta.com
With all your scenes or only with one?BorisGoreta wrote:F10 sequence rendering leaves me hanging around 97% of the first frame every time. If I disable network node it renders normally.
Please, check that you have the same version of the Standalone in the nodes and the plugin. Also you could test the network rendering from the Standalone in your main workstation, not using the plugin, to see if you have the same problem (you can export an .orbx file from the IPR to test the scene)
Anyway I will test the network rendering again tomorrow in the office.
-Juanjo
- BorisGoreta
- Posts: 1413
- Joined: Fri Dec 07, 2012 6:45 pm
- Contact:
WHen disconnecting Tecture Image node from the Texture input of the Daylight Environment the texture still renders.
19 x NVIDIA GTX http://www.borisgoreta.com