OctaneRender® for 3ds max® v2.11.1a

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Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
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merid888

thank you karba, i'll test later
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mykola1985
Licensed Customer
Posts: 197
Joined: Mon Sep 24, 2012 6:04 pm

no bugs so far.. ;) will continue testing!!! :)
i7 3770K, 12GB RAM, ASUS STRIX GTX 780 - 6GB OC Edition + ASUS GTX 780 Ti - 3GB, win 7 ultimate 64bit
darkline
Licensed Customer
Posts: 291
Joined: Wed Mar 07, 2012 11:56 pm

Has the triangle limit been fixed in the last few updates?
Windows 7 64bit/ Intel 3930K/ ASUS Rampage IV/ GTX980ti x 2/ 64GB system RAM
vyle-art
Licensed Customer
Posts: 2
Joined: Tue Jan 21, 2014 10:12 pm

Hi, I am testing network rendering using 2.11.1a plug in with the 2.11.1 standalone. Is there a switch that needs to be activated for viewport rendering? I turned on the slave in the network configuration tab and it states that the slave is running and enabled. Yet I am unable to see any difference in the viewport render times at all. Am I missing something? Really wish there was documentation about network rendering with 3ds max.

Any help is much appreciated

Thanks
-David
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

vyle-art wrote:Hi, I am testing network rendering using 2.11.1a plug in with the 2.11.1 standalone. Is there a switch that needs to be activated for viewport rendering? I turned on the slave in the network configuration tab and it states that the slave is running and enabled. Yet I am unable to see any difference in the viewport render times at all. Am I missing something? Really wish there was documentation about network rendering with 3ds max.

Any help is much appreciated

Thanks
-David
I had once where my main pc would detect slave but slave wont render turned out that on slave i accidentally installed 32 bit stand alone instead of 64 bit Hope it helps
vyle-art
Licensed Customer
Posts: 2
Joined: Tue Jan 21, 2014 10:12 pm

Thanks for the quick reply. I checked and I installed the proper version, 64, so it probably is something else. Checking all my versions:
Octane render is 2.11.1a plugin.
Standalone is 2.11.1 win64

We also tested on cinema 4D plugin and have had no problems.

Any help is appreciated,

- David
vfxman83
Licensed Customer
Posts: 52
Joined: Sat Mar 22, 2014 6:07 pm

Hi there;

The octane light visible option like an vray invisible option but if you uncheck the visible option the light doesn't effect any surface mesh such as but vray effects light color Can you fix this on the next realese ?

Thank you.
mark0spasic
Licensed Customer
Posts: 146
Joined: Thu Mar 08, 2012 4:46 pm

Thank you for new release.
I found bug, noise is only static in upper left corner of image the rest of image has dynamic noise.
AMD FX 6300, 24 GB RAM, Gigabyte ga-990fxa-ud5, 2x MSI GTX 780 3GB
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

mark0spasic wrote:Thank you for new release.
I found bug, noise is only static in upper left corner of image the rest of image has dynamic noise.
I agree
Sometimes it seems to me that static noise does nothing everything still moves like crazy
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gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

issue:

merging Octane proxies (from two scenes with different units) the scale is not respected.

Hi Karba,
could you add zipped proxy feature?
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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