
Is there a way we could check the logs manually?
Moderator: face_off
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Started logging on 08.11.14 04:22:19
OctaneRender version 2.06 (2060000)
Failed to load preferences from "/usr/foundry/foundry-home/Modo801/.OctaneRender/preferences_v2"
Failed to load preferences from "/usr/foundry/foundry-home/Modo801/.OctaneRender/preferences"
CUDA error 999 on device 4294967295: An unknown internal error occurred.
-> failed to initialise CUDA driver API
CUDA error 999 on device 4294967295: An unknown internal error occurred.
-> failed to initialise CUDA driver API
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lspci -v | NVIDIA
VGA compatible controller: NVIDIA Corporation GK110GL [Quadro K6000] (rev a1) (prog-if 00 [VGA controller])
Subsystem: NVIDIA Corporation Device 1036
Flags: bus master, fast devsel, latency 0, IRQ 118
Memory at fa000000 (32-bit, non-prefetchable) [size=16M]
Memory at e0000000 (64-bit, prefetchable) [size=256M]
Memory at f0000000 (64-bit, prefetchable) [size=32M]
I/O ports at d000 [size=128]
[virtual] Expansion ROM at fb000000 [disabled] [size=512K]
Capabilities: <access denied>
Kernel driver in use: nvidia
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dpkg -l | grep nvidia
ii nvidia-340 amd64 NVIDIA binary driver - version 340.46
ii nvidia-340-dev amd64 NVIDIA binary Xorg driver development files
ii nvidia-340-uvm amd64 NVIDIA Unified Memory kernel module
ii nvidia-cuda-dev amd64 NVIDIA CUDA development files
ii nvidia-cuda-doc all NVIDIA CUDA and OpenCL documentation
ii nvidia-cuda-gdb amd64 NVIDIA CUDA GDB
ii nvidia-cuda-toolkit amd64 NVIDIA CUDA toolkit
ii nvidia-opencl-icd-340 amd64 NVIDIA OpenCL ICD
ii nvidia-prime amd64 Tools to enable NVIDIA's Prime
ii nvidia-profiler amd64 NVIDIA Profiler for CUDA and OpenCL
ii nvidia-settings amd64 Tool for configuring the NVIDIA graphics driver
ii nvidia-visual-profiler
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ls -LR.:
Configs extra index.cfg resrc
./Configs:
OctaneRenderForModo_Forms.CFG OctaneRenderForModo_Menu.CFG
./extra:
701
./extra/701:
64
./extra/701/64:
liboctane.so octane.dat OctaneRenderForModo.lx
./resrc:
ABSORPTION_MEDIUM node.png Devices.png MATERIAL_DIFFUSE node.png pickfocus_button.png SCHLICK_PHASE_FUNCTION node.png TEXTURE_SPECTRUM node.png
Add_Octane_Override.png Duplicate_Node.png MATERIAL_GLOSSY node.png pickmaterial_button.png Select_all_Nodes.png Textures.png
Animate.png Duplicate_Octane_Override.png MATERIAL_MIX node.png pickrenderregion_button.png setupwindowButton.png TRANSFORM node.png
camera_button.png EMITTER_BBODY node.png MATERIAL_TRANSPARENT node.png pickwhitebalance_button.png splashscreen.png Untitled.png
Convert_to_Diffuse.png EMITTER_TEXTURE node.png nogeometryupdates.png PORTAL node.png TEXTURE_ALPHA node.png VALUE BOOL node.png
Convert_to_Emitter.png environment_button.png noupdates.png Preview.png TEXTURE_BITMAP B&W node.png VALUE FLOAT node.png
Convert_to_Glossy.png Export.png octane_icons.png refresh_button.png TEXTURE_BITMAP node.png VALUE INT node.png
Convert_to_Specular.png Images.png onoff_button.png resume_button.png TEXTURE_GRADIENT node.png VALUE MATRIX node.png
cudadevices_button.png Instance_Octane_Override.png openviewport_button.png Save_as_Preset.png TEXTURE_PROCEDURAL B&W node.png viewportnavigation_button.png
cudalog_button.png kernel_button.png OpenViewport.png save_button.png TEXTURE_PROCEDURAL node.png
Delete_unused_Nodes.png Log.png pause_button.png SCATTERING_MEDIUM node.png TEXTURE_SPECTRUM B&W node.png
John - I see the problem with the Icons - and will post a fix shortly. In the meantime, if you copy the attached file into the ./resrc folder, it should also fix the problem.Is there anything missing inside these $PATH structure?
Octane Standalone is working fine here, no problems at all.
Is there a way i could add a DEBUG flag to octane for modo to help you out this issue?