An important question for the OTOY Development Team

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bcravin
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Just an Idea but what if you took the Zbrush map and did some simple math *.5 then offset it by .5? wouldn't that bring the -1(black) 0(grey) 1(white) that zbrush uses into a 0 (black) .5 (grey) 1 (white) space? I tested it in nuke and it seems to work...might be worth a try. Unless I'm missing something
Rikk The Gaijin
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bcravin wrote:Just an Idea but what if you took the Zbrush map and did some simple math *.5 then offset it by .5? wouldn't that bring the -1(black) 0(grey) 1(white) that zbrush uses into a 0 (black) .5 (grey) 1 (white) space? I tested it in nuke and it seems to work...might be worth a try. Unless I'm missing something
If someone finds a way to remap zBrush displacement maps, please let me know!
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g0ll4m
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this was really interesting to me, I too am currently struggling with displacement maps in Octane generated in ZBrush. Here was my thread I started about a week ago.

http://render.otoy.com/forum/viewtopic.php?f=28&t=42575
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