In 3dmax I know its matte for standard and vray renderer

So it is about constant black(masking out everything in alpha except for specific elements) in lw, not about shadowdensity, matte naming issue.FrankPooleFloating wrote:Like I said in the 2.10 thread -- In LW renderer, the identical function is Object Properties > Render > Alpha > Constant Black.
But we need the same in Standalone and all the other plugs...
No thanks. We can talk about it here. I just used that as an example of the functionality that many of us (but perhaps not you) are itching and scratching for. Once we have the ability to render surfaces (or objects) with zero alpha, at will, maybe Juanjo would be able to pop this feature into LW Object Properties menus - just like he did for Unseen by Camera. Octane team needs to add this feature in engine, before Juanjo can do anything in LW. So this is not a LW issue...geo_n wrote:So it is about constant black(masking out everything in alpha except for specific elements) in lw, not about shadowdensity, matte naming issue.FrankPooleFloating wrote:Like I said in the 2.10 thread -- In LW renderer, the identical function is Object Properties > Render > Alpha > Constant Black.
But we need the same in Standalone and all the other plugs...
We can continue lw issue here if you want so that its not confusing to non lw users and its terminology.
http://render.otoy.com/forum/viewtopic.php?f=36&t=42629
No I'm not mystified why shadows are in matte node in lw.FrankPooleFloating wrote:geo_n, if you have never tried rendering with Matte feature, and mystified why the alpha had shadows in it, I don't know what to tell you... Many of us are working in completely different realms and have unique needs. But please just take my word for it that many have been asking for this, for about two years. You will surely have the option to not use it.
FrankPooleFloating wrote: No thanks. We can talk about it here. I just used that as an example of the functionality that many of us (but perhaps not you) are itching and scratching for. Once we have the ability to render surfaces (or objects) with zero alpha, at will, maybe Juanjo would be able to pop this feature into LW Object Properties menus - just like he did for Unseen by Camera. Octane team needs to add this feature in engine, before Juanjo can do anything in LW. So this is not a LW issue...
FrankPooleFloating wrote:Sorry this seems to have become confusing for you. I have full confidnce in Octane team to deliver the goods. Have a good one.