looks pretty good .. but yeah..
- think about how octane works, this is similar to an AO channel, very much so ..
- try and combine the dirt shader with a noise shadow via multiply or similar - and use that to mix two materials
- or use two almost identical materials, and make the second material rougher version of the 1st one ... you just need to figure out how the materials behave, I'd get into this more if I had the time to explain.. but you're half way there.. there are probably a few ways to get the similar result
testing out dirts
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
orbx in attach..
- Attachments
-
- demo dirt.rar
- (11.21 MiB) Downloaded 199 times
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax