Octane does not save materials anymore
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
There were / are some problems of lost material settings on re-export if you just set the parameters in Node inspector. Instead, create material nodes in Node graph, assign them to respective materials on the mesh and tweak those settings. Those should be remembered on re-export.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
I still have that problem of loosing texturefiles when re-export a scene from Blender in Octane 2.44.
Does anyone have a solution for that problem ?
Kind regards
Alain
Does anyone have a solution for that problem ?
Kind regards
Alain
Intel Pentium 2.8 GHz 2 Cores, 8 GB RAM, GeForce GTX Titan 8GB, Blender 2.72b, Win 7 64 Bit
Hi Alain,Alain wrote:I still have that problem of loosing texturefiles when re-export a scene from Blender in Octane 2.44.
Does anyone have a solution for that problem ?
Kind regards
Alain
Please don't use spaces in texture file names or their directories. The OBJ import we currently use doesn't support this at the moment. If that's not the problem, could you please send us an example so that we can track down the problem?
Thanks,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
It could be also this problem: http://refractivesoftware.com/forum/vie ... =33&t=5755Alain wrote:Thanks for your quick answer abstrax.
I will check if I have texturefiles with spaces.
Kind regards
Alain
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Have no texturefiles with spaces.
But I have some materials called somthing like that in Blender: L-XR$6$STANDARD
Could this be the problem ?
Kind regards
Alain
But I have some materials called somthing like that in Blender: L-XR$6$STANDARD
Could this be the problem ?

Kind regards
Alain
Intel Pentium 2.8 GHz 2 Cores, 8 GB RAM, GeForce GTX Titan 8GB, Blender 2.72b, Win 7 64 Bit
Hmm, not really. -> Maybe you could send us a (simple) scene that shows the problem.Alain wrote:Have no texturefiles with spaces.
But I have some materials called somthing like that in Blender: L-XR$6$STANDARD
Could this be the problem ?
Kind regards
Alain
Thanks,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Well I guess the problem is because the scene is not simple 
I can try it, but I guess I cannot reproduce the error with a simple scene.
Kind regards
Alain

I can try it, but I guess I cannot reproduce the error with a simple scene.
Kind regards
Alain
Intel Pentium 2.8 GHz 2 Cores, 8 GB RAM, GeForce GTX Titan 8GB, Blender 2.72b, Win 7 64 Bit
Ok, I was able to reproduce it, this is what I did:
I put a mesh of a tree into a new blender scene.
All texturepathes are relative.
I use the Octane Exporter Version 2.2.
I set a Octance projectpath and a Octane projectname.
"Export Camera" is enabled.
I enable "Copy Images" in the "Advanced" Panel.
I hit "render".
In Octane the hole mesh is white (no textures linked, but they should be linked because in Blendermaterials they are set).
I have to choose the Texturefiles for every material again :-/
I play around abit with the cameraposition.
I save the Octanefile.
I go back to Blender.
I add a new mesh and a new material with a texture linked to it.
I disable "Export Camera".
I hit "render" again.
Now in Octane one material which I have set before in Octane has lost its texture. The others are still ok. And the new material I have to set like I did the others before.
I've added all files in the zip.
Sorry for so many ego-"I's"
Does anybody have an idea what's going wrong ?
Kind regards
Alain
I put a mesh of a tree into a new blender scene.
All texturepathes are relative.
I use the Octane Exporter Version 2.2.
I set a Octance projectpath and a Octane projectname.
"Export Camera" is enabled.
I enable "Copy Images" in the "Advanced" Panel.
I hit "render".
In Octane the hole mesh is white (no textures linked, but they should be linked because in Blendermaterials they are set).
I have to choose the Texturefiles for every material again :-/
I play around abit with the cameraposition.
I save the Octanefile.
I go back to Blender.
I add a new mesh and a new material with a texture linked to it.
I disable "Export Camera".
I hit "render" again.
Now in Octane one material which I have set before in Octane has lost its texture. The others are still ok. And the new material I have to set like I did the others before.
I've added all files in the zip.
Sorry for so many ego-"I's"

Does anybody have an idea what's going wrong ?
Kind regards
Alain
- Attachments
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- TMP.zip
- (1.99 MiB) Downloaded 113 times
Intel Pentium 2.8 GHz 2 Cores, 8 GB RAM, GeForce GTX Titan 8GB, Blender 2.72b, Win 7 64 Bit
maybe just switch to blender 2.5 and use yoyoz unofficial exporter. + since i switched from 2.3v5 to octane2.44 all those similar problems were gone (not shure what you are using atm. "...just updated to Beta 2.3v5?")
- Mint 10 64bit nvidia drv 260.19.29/cudatoolkit3.0 intel q6600, 4gbRAM, GTX470 1,2GB
- Mint 10 64bit/ Win7 64bit nvidia drv 260.19.29/cudatoolkit3.2 amd X6, 16gbRAM, 2x GTX580 3GB
->Octane 2.44/ Blender2.5x
- Mint 10 64bit/ Win7 64bit nvidia drv 260.19.29/cudatoolkit3.2 amd X6, 16gbRAM, 2x GTX580 3GB
->Octane 2.44/ Blender2.5x