can u get the latest ver of exporter?
then will continue to see whats wrong....
-SOLVED- Inporting maya PFtrack camera into octane animation
Moderator: JimStar
The latest version is beta 23 right?bazuka wrote:can u get the latest ver of exporter?
then will continue to see whats wrong....
~Ben
Mac Pro 2.8ghz 8-core 10gb Ram OS X 10.6.8
Nvidia 8800GT (Display) and GTX285 (Octane)
Maya 2011 Cinema 4D 11.5
Nvidia 8800GT (Display) and GTX285 (Octane)
Maya 2011 Cinema 4D 11.5
is that a recent update? because I just got the software a few days ago.bazuka wrote:no its v2.4
I'll update the script and and try it again.
If it works GREAT!
If not is there any other recommendations that you have?
~Ben
Mac Pro 2.8ghz 8-core 10gb Ram OS X 10.6.8
Nvidia 8800GT (Display) and GTX285 (Octane)
Maya 2011 Cinema 4D 11.5
Nvidia 8800GT (Display) and GTX285 (Octane)
Maya 2011 Cinema 4D 11.5
is there any OS X instructions for the script? the readme file only has windows?
Will loading it in the script editor work just fine and then saving it to the shelf?
~Ben
Will loading it in the script editor work just fine and then saving it to the shelf?
~Ben
Mac Pro 2.8ghz 8-core 10gb Ram OS X 10.6.8
Nvidia 8800GT (Display) and GTX285 (Octane)
Maya 2011 Cinema 4D 11.5
Nvidia 8800GT (Display) and GTX285 (Octane)
Maya 2011 Cinema 4D 11.5
Didn't work... :'(bazuka wrote:can u send me from script editor cmd line when u hit render button
Here info from the maya script editor from when I hit render.
-------------------------
file -f -new;
// untitled //
commandPort -securityWarning -name commandportDefault;
$gv_operationMode = "Open"; pv_performAction "/Volumes/LaCie_1TB/Art Institute/Digital Cinematogrphy/CG into Live/3D Stuff/Vegas-VEYRON/PFTrack.ma" "Best Guess";
file -f -options "v=0" -ignoreVersion -typ "mayaAscii" -o "/Volumes/LaCie_1TB/Art Institute/Digital Cinematogrphy/CG into Live/3D Stuff/Vegas-VEYRON/PFTrack.ma";addRecentFile("/Volumes/LaCie_1TB/Art Institute/Digital Cinematogrphy/CG into Live/3D Stuff/Vegas-VEYRON/PFTrack.ma", "mayaAscii");
// File read in 0 seconds.
source maya2octane;
"/Applications/OctaneRender pre-beta2.3 v5.app/Contents/MacOS/octane" -n "/Volumes/LaCie_1TB/Art Institute/Digital Cinematogrphy/CG into Live/3D Stuff/Vegas-VEYRON//test_render.ocs" -s 256 -m test_render.obj -l "/Volumes/LaCie_1TB/Art Institute/Digital Cinematogrphy/CG into Live/3D Stuff/Vegas-VEYRON//test_render.obj" --cam-aperture 1 --cam-fov 64.08825508 --cam-pos-x -6.27093 --cam-pos-y 7.260010674 --cam-pos-z 168.5694164 --cam-up-x -0.02952266996 --cam-up-y 0.9989061985 --cam-up-z -0.03626042709 --cam-target-x 1.246159292 --cam-target-y 5.688707613 --cam-target-z 119.1626924 --film-width 1920 --film-height 1080
-------------------------
I don't know why I cant render this type of camera... and you could on windows...
Any ideas after all of this that would point to the problem?
~Ben
Mac Pro 2.8ghz 8-core 10gb Ram OS X 10.6.8
Nvidia 8800GT (Display) and GTX285 (Octane)
Maya 2011 Cinema 4D 11.5
Nvidia 8800GT (Display) and GTX285 (Octane)
Maya 2011 Cinema 4D 11.5
OMG!!!
I figured it out!!!
Its mainly a OS X type thing I believe, it has to do with the file path!
the error I kept getting was this in octane:
There was an error parsing the command-line arguments:
Couldn't find match for argument Argument: Cinematogrphy/CG
USAGE:
the problem is in red, minus my misspelled word..
This is the file path now:
/Volumes/LaCie_1TB/Art_Institute/Digital_Cinematography/CG_into_Live/3D_Stuff/Vegas-VEYRON/\
my file path had spaces in the folder names, thus octane got lost... somehow...
I replaced the spaces with underscores and VOILA! it imports !
Now the question is, why did it work when I did a simple animation? the project was on my desktop and nowhere in the file path was a space, thus it worked fine!
This problem has nothing to do with the PFtrack camera....
The question is.. can you update the script to ignore the spaces in the file path? because you can open the OBJ file directly from octane without any problems...
My new problem is that when I export the animation with the script with a determined camera, the screen in octane is always black and I can never see my render... and I cant adjust the view to make it render because the camera is locked...
Hope this helps you fix any problems, and maybe you have some incite on why my viewport is black.
~Ben
I figured it out!!!
Its mainly a OS X type thing I believe, it has to do with the file path!
the error I kept getting was this in octane:
There was an error parsing the command-line arguments:
Couldn't find match for argument Argument: Cinematogrphy/CG
USAGE:
the problem is in red, minus my misspelled word..
This is the file path now:
/Volumes/LaCie_1TB/Art_Institute/Digital_Cinematography/CG_into_Live/3D_Stuff/Vegas-VEYRON/\
my file path had spaces in the folder names, thus octane got lost... somehow...
I replaced the spaces with underscores and VOILA! it imports !
Now the question is, why did it work when I did a simple animation? the project was on my desktop and nowhere in the file path was a space, thus it worked fine!
This problem has nothing to do with the PFtrack camera....
The question is.. can you update the script to ignore the spaces in the file path? because you can open the OBJ file directly from octane without any problems...
My new problem is that when I export the animation with the script with a determined camera, the screen in octane is always black and I can never see my render... and I cant adjust the view to make it render because the camera is locked...
Hope this helps you fix any problems, and maybe you have some incite on why my viewport is black.
~Ben
Last edited by bendiger on Sun Oct 31, 2010 2:53 am, edited 1 time in total.
Mac Pro 2.8ghz 8-core 10gb Ram OS X 10.6.8
Nvidia 8800GT (Display) and GTX285 (Octane)
Maya 2011 Cinema 4D 11.5
Nvidia 8800GT (Display) and GTX285 (Octane)
Maya 2011 Cinema 4D 11.5
great news, just what i want to tell u about the paths but i wasnt sure coz i dont have here osx (sorry)
about the black viewport well dont know what to tell u maybe drivers?
cheers
about the black viewport well dont know what to tell u maybe drivers?
cheers
Maya 2009 x64 & Maya 2011 x64
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460