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radiance wrote:these indeed require the new render kernel, path tracing has difficulty finding the glowing wire in the lamp.
you could lower the environment light and up the exposure but it won't render very efficiently...
Radiance
Grazie beppe and Thanks radiance, I understand the new kernel is getting closer to be released is it? unless this 'feature' is in the pipeline, still good to know about it.
I'll wait impatiently..
Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
I hope that you will find it useful. in my example, the filament is a simple cube, as I had not to show it. But the effect is the same.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
Well, I have done many trials with double enveloppe (glass with thickness), simple enveloppe, with external invisible enveloppe emitting light. Images below : Ist image with thick glass (double enveloppe)
Second image with thin glass (single enveloppe). I used mixed materials : Specular and diffuse invisible emitting materials.
There is no light source other than the bulb enveloppe and the filament, and I always get a shadow under the bulb, in the middle of the area, where should be the max of intensity...
I also encounter weird artifacts (rectangular blocks) on the top of the image. They are independent of the angle of view... Very strange.
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French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
Just an idea,
Maybe you can make the inside of the glass a different material than the outside and make that more
reflective (and still transparant) maybe that causes light inside to flow around more?
Just would be the first thing i'd try.
Win 10 64 bit + Linux Ubuntu | Nvidia RTX 2080TI | AMD Ryzen Thredripper CPU 2970WX 24-Cores/48-Threads | Houdini - Cinema 4D - Maya - 3Dsmax