Random color node - how to limit
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Smicha, Markus - Thanks Guys! =)
marcus & smicha - thanks guys! very helpful
@smicha
pozdrówki, oby nas więcej Octanowców

@smicha
pozdrówki, oby nas więcej Octanowców

i7 2600k + nVidia TITAN black
https://www.behance.net/Auror
https://www.behance.net/Auror
Marcus are you still planning to add this? A "stepped" feature would be super handyabstrax wrote: Until we have the ability to switch off interpolation in the gradient texture
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
In the meantime, Paul has just added a stepped type of gradient node to the MODO plugin. The details are in the API Cache thread.funk wrote:Marcus are you still planning to add this? A "stepped" feature would be super handyabstrax wrote: Until we have the ability to switch off interpolation in the gradient texture
Yeah I know. I helped him create itriggles wrote:In the meantime, Paul has just added a stepped type of gradient node to the MODO plugin. The details are in the API Cache thread.

Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
- kcpr-raffaEl
- Posts: 132
- Joined: Thu Aug 14, 2014 12:10 pm
- Contact:
Dear Friends,
I've just spotted this topic and I think I can share how I did this.
I've put Random Colour Texture into Colour Correction Node, and then set Contrast to maximum value.
That gives me random distribution of black and white colours without grays, which is probably what you're looking for...
I've just spotted this topic and I think I can share how I did this.
I've put Random Colour Texture into Colour Correction Node, and then set Contrast to maximum value.
That gives me random distribution of black and white colours without grays, which is probably what you're looking for...