Octane for Softimage 1.02 RC11 [Obsolete]

Autodesk Softimage XSI (Developed by Face)
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face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

abeoctane wrote:Hi face, I found a bug in the render passes, the render visibility attribute in the partitions is not working, neither the second ray visibility of the objects, I tried to hide some objects from the render and the only way was deactivating their primary rays, but they still spill color over the scene because you can´t hide them completely.
Ok, will check it.

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
abeoctane
Licensed Customer
Posts: 168
Joined: Thu May 01, 2014 5:44 am

Hi face, another one, if I do a preview render with the autofit option active, octane render without problems but if I refresh the preview render without the autofit viewer option, octane freezes and don´t render, I have to close and open softimage to make it render again, this in softimage 2013 sp1 64bit, please check it out, thanks.
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face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

abeoctane wrote:Hi face, another one, if I do a preview render with the autofit option active, octane render without problems but if I refresh the preview render without the autofit viewer option, octane freezes and don´t render, I have to close and open softimage to make it render again, this in softimage 2013 sp1 64bit, please check it out, thanks.
Will check it also.

Because i want to make something new to have a little bit fun, i work on a implementation on image based noises like the one in the image below.
Planed types are cell, billow, fbm and ridged multi in 2/3/4D.
2D is normal, 3D is seamless on a sphere and 4D is seamless on a plane.
The output is 32bit float and i will also try to generate a normal map.

face
Attachments
3D ridged multi fractal. Seamless on a sphere...
3D ridged multi fractal. Seamless on a sphere...
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
ivom
Licensed Customer
Posts: 16
Joined: Wed May 21, 2014 4:45 pm

When I select exr as the render output file it seems it's png file with exr extension.

Can you check that please.

Thank you

AD
abeoctane
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Posts: 168
Joined: Thu May 01, 2014 5:44 am

Wow, looks cool, will be relased in RC12?
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face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

ivom wrote:When I select exr as the render output file it seems it's png file with exr extension.

Can you check that please.

Thank you

AD
This can´t be. I check the file extension and then i save as png or exr.
Maybe you use the linear tonemap type for the camera response curves from the imager output shader.
This output will be also exr but clamped from 0-1 float values, so you have no intensity.

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
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face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

abeoctane wrote:Wow, looks cool, will be relased in RC12?
I hope so.
It´s a little bit slow.
The 2048x1024 texture resolution on the image uses around 4sec. to generate with 24 octaves.
Maybe i can port it to cuda...

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
abeoctane
Licensed Customer
Posts: 168
Joined: Thu May 01, 2014 5:44 am

Hi face, do you have an estimated relase date for RC12?, I need to hide completely (primary and secondary rays) from render in a lot of objects in my scenes, or do you know a workaround other than creating new scenes and deleting objects I don´t need?, thank you.
User avatar
face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

abeoctane wrote:Hi face, do you have an estimated relase date for RC12?, I need to hide completely (primary and secondary rays) from render in a lot of objects in my scenes, or do you know a workaround other than creating new scenes and deleting objects I don´t need?, thank you.
Not realy a date, figting with the procedurals.
But i think i can chancel it and solve the issue.

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
User avatar
face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

Ok, the partition problem is solved.
Have also solved a problem with image names when the format is default pic.
And the saved images from the info channel kernel wasn´t correct, this is also solved.

I think i will update the current RC11 in this thread. The RC12 should have the new procedurals ;)

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
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