Octane for Softimage 1.02 RC10 [Obsolete]
Hm, with motion blur enabled?abeoctane wrote:Hi face, I think a found a bug, I been trying to render the frame 144 of my animation as png, but octane save it as frame 180, I checked it and yes it is the frame 144 but with a wrong name, what could it be?, thanks.
Or happens it only with frame 144 and frame 145 is ok?
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
This happens too in other frames, this is the scene, thank you.
- Attachments
-
- test_frames.zip
- (178.37 KiB) Downloaded 477 times
I looks that octane is not skipping frames, it gives them another number, I don´t know for sure, and this is worse than not having them, because after effects will ask for frames that it do not detect but, in fact are there with another number. 

Have also found an other issue with your testscene.
When the image folder isn´t existent, the plugin will also crash.
Will fix this first and then i will show what happens with the other issues...
face
When the image folder isn´t existent, the plugin will also crash.
Will fix this first and then i will show what happens with the other issues...
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
I have found another one, the frame range in the pass options is not working, I have my pass to render from 30 to 60, when the render finished in the render folder are frames named from 30 to 60, but they are the frames from 1 to 31 in my animation, just with different numbers.
I don´t know, after i have made changes, i can´t see the issue.abeoctane wrote:I have found another one, the frame range in the pass options is not working, I have my pass to render from 30 to 60, when the render finished in the render folder are frames named from 30 to 60, but they are the frames from 1 to 31 in my animation, just with different numbers.
Maybe it is solved with the changes i made.
I can make a quick build of a dll which you can test, if you want.
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578