Material Conversion identity

Autodesk Revit (Integrated Plugin developed by Paul Kinnane)

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thefishnut
Licensed Customer
Posts: 64
Joined: Thu Aug 23, 2012 12:08 pm
Location: Australia

Hi Paul,
That link looks really interesting, I'll definitely read up more on that, it should come in very handy. As far as the displacement map, yes I've played around with this with great success, and typically I don't need more than 10000 instances when in comes to grass. But what I am using it for at the moment is rain particles and with Phantom Scatter it is quite easy to spit out well over that many points. I am attempting to create a scene with a lot of rain, so much so that a faded effect occurs as the scene progresses. While 10000 would be adequate for smaller scenes, I find I need almost triple that to create the effect.

Thanks for the link,
Chris.
Win 8 64 | 2 x Geforce GTX780 6gb | i7 4790k | 32GB
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face_off
Octane Plugin Developer
Posts: 15714
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Hi Chris - I will increase the maximum instances to 50000 in the next release.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
thefishnut
Licensed Customer
Posts: 64
Joined: Thu Aug 23, 2012 12:08 pm
Location: Australia

Hi Paul,
That is fantastic, thank you very much for increasing the limit. This is going to help greatly. I'll test it out as soon as I get the chance.
Many Thanks,
Chris.
Win 8 64 | 2 x Geforce GTX780 6gb | i7 4790k | 32GB
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