******* Wishlist and feedback topic ********

Sub forum for feature requests etc

Moderators: ChrisHekman, aoktar

R_Flash
Licensed Customer
Posts: 66
Joined: Sun Mar 06, 2011 2:27 pm

Join in all said the above. But want to add something ). I would like to see in future updates:

- possibility using RAM memory for rendering process;
- Nodes material editor;
- Render Region.
Win7, i7 950, 12Gb RAM, GTX580
Weezer
Licensed Customer
Posts: 376
Joined: Tue Dec 04, 2012 10:08 am

Render region is already there!

In the Live Viewer, right click to bring up the menu - works brilliantly.
Renderregion.jpg
User avatar
inlifethrill
Licensed Customer
Posts: 109
Joined: Sat Nov 09, 2013 9:15 pm
Location: Varna, Bulgaria
Contact:

@Weezer, you can easily invert the greyscale values sampled by the displacment node via the shift control, feat. some love from the transform shader. I belive this is its intended usage.
Weezer
Licensed Customer
Posts: 376
Joined: Tue Dec 04, 2012 10:08 am

Well Shift moves the entire surface, including the displacement. How do you add the Transform shader?
User avatar
inlifethrill
Licensed Customer
Posts: 109
Joined: Sat Nov 09, 2013 9:15 pm
Location: Varna, Bulgaria
Contact:

Currently, displacement offsets the brightest portions of an image, while darks stay in place. If shift is set to a negative value, the effect is reversed - blacks move and whites stay. As a side effect the resulting displacment will be flipped, as if the sampled image was rotated 180 degrees. To fight this, you need to press the "UV Transform" pre-set button placed at the bottom of the image texture node. Once loaded, you need to set 180 degrees for the R.Z (rotation Z) slider and things are back to normal.

Hope this helps.

Dobs
User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

Hi guys,
thanks for contribution. I'm watching all requests. I'll prepare a ordered request list for features which are possible. Currently some of their is not possible in plugin side. Some is available like render region, some native shader support. 2.01 has unlimited textures(as it fits to VRAM).Internal Node editor has cancelled due some problems. We can look for another way. Please don't worry to ask any wish.

Thanks,
Ahmet
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
blastframe
Licensed Customer
Posts: 178
Joined: Wed May 21, 2014 6:01 am
Location: Los Angeles, CA USA

Thank you for your very awesome work, Ahmet! I love the plugin. :D

Here are a few of my ideas.
  • C4D native Multipass support for Reflection, Specular, etc.
  • Better LiveDB Support - sometimes materials come over incorrectly (see image attached).
  • Manual Explanations of C4DOctane texture generators (i.e. Dirt, Refshader, ColorCorrection, Multiply, Ridged Fractal, etc.)
  • Support of C4D native Focus Object for Depth of Field
Attachments
Live DB Discrepancy
Live DB Discrepancy
LiveDB.PNG (95.02 KiB) Viewed 5646 times
User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

blastframe wrote:Thank you for your very awesome work, Ahmet! I love the plugin. :D

Here are a few of my ideas.
  • C4D native Multipass support for Reflection, Specular, etc.
  • Better LiveDB Support - sometimes materials come over incorrectly (see image attached).
  • Manual Explanations of C4DOctane texture generators (i.e. Dirt, Refshader, ColorCorrection, Multiply, Ridged Fractal, etc.)
  • Support of C4D native Focus Object for Depth of Field
-Native passes are under development
-Livedb: Yes, maybe a unsupported node in this material. What's the category?
-I'll try to improve
-Focus object works, if autofocus is off and focaldepth=0
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
blastframe
Licensed Customer
Posts: 178
Joined: Wed May 21, 2014 6:01 am
Location: Los Angeles, CA USA

aoktar wrote: -Native passes are under development
-Livedb: Yes, maybe a unsupported node in this material. What's the category?
-I'll try to improve
-Focus object works, if autofocus is off and focaldepth=0
Great news, Ahmet!

Regarding the unsupported material, it is in Materials\Organic\Vegetation (named 'Dirt').

Thanks for the tip on the Focus Object. :)
Nuge
Licensed Customer
Posts: 68
Joined: Wed Jan 09, 2013 9:36 pm
Location: Hamilton, New Zealand

Ahmet,

The plugin is fantastic and i would welcome any of the new features requested here, But i would love you to fix the material preview in the content browser !!!

John
C4D R19 / Win 10 / 7 GTX 1080
Post Reply

Return to “User requests”