path tracing
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Very nice composition and lighting, thanks for sharing.
Win 11 64GB | NVIDIA RTX3060 12GB
Hi Marcjames,MarcJames wrote:Some really cool images there DaveyT! Care to describe your lighting setup?
for the first six images I used one emission plane in one of the windows as a key light to cast some shadows,then I use a plain environment texture as a fill light set the colour to white and adjust the strength to fill the darker areas.
the second to last image is just using a single emission plane,
and the last image is using daylight also set the sky and sunset colour to white.
In all the images I use the camera imager F/stop and iso to adjust the image brightness.
gtx 580 3gb gtx 660ti 3gb win 7 blender 2.65
- Seekerfinder
- Posts: 1600
- Joined: Tue Jan 04, 2011 11:34 am
Boy, that's a good image. A bit of sss on the leaves might increase the realism even further.daveyt wrote:PMC lighting test for small project.
A small light in table lamp and a white texture environment
Best,
Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
Thanks Seeker, not sure what happened it should have had some SSS.Seekerfinder wrote:Boy, that's a good image. A bit of sss on the leaves might increase the realism even further.daveyt wrote:PMC lighting test for small project.
A small light in table lamp and a white texture environment
Best,
Seeker
gtx 580 3gb gtx 660ti 3gb win 7 blender 2.65