Not at the moment as pre v2.0 Octane engines don't know how to do this and partially for the reason mentioned below JimStar has not coded anything in the plugin to do it, but once the Maya plugin for Octane v2.0 is done it should be possible for JimStar to make this seamless so long as you are using a later version of Maya that supports Pixar's new open subdiv schemes.abeoctane wrote:I don´t know if this is a bug or not but octane in maya don´t render subdivided polygons (when you press 3 on your keyborad), you have to apply a smooth operator to render them in high quality, and this is very bad because the scenes became very heavy and slow, is there a work around to tell octane to subdivide polygons at render time?
I personally would still rather have the render time subdivision set explicitly on each object node rather than relying on the 1,2,3 keys as in bigger pipelines I don't like someone not directly involved in the final rendering being able to effectively change a render setting by changing a display setting (which is the intended purpose of the 1,2,3 keys).
I am however less opposed to it in v2.0 as at least Octane v2.0 understands subdivs. Maybe an option to "take subdivs from display settings" would be a good idea.
T.