White living-room ("Pile of magazines" thread continued...)

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greg.thoman
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can you share how you did the carpet? It looks amazing!
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Henrik
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looks like it's very low ceiling height,but nice atmosphere in the picture.
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ironelix
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Well done madcoo!
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Elvissuperstar007
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well done! enormous progress
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Elvissuperstar007
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Share your carpet)) please
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9fly
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Share your carpet and how you made your sofa cover please.

Can I add one thing. Lower your shelf and put some more hifi devices. Your shelf is a bit high so it makes the room looks low for my taste.
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madcoo
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Hi all !
First of all, many thanks for your comments, little by litlle I'm getting nearer the kind of result I want - after nearly 2 years of dedicating 3 hours a day to 3D, I'm getting there...!

So...
Here is how I modelled the carpet :
(note : I use Blender)

1) I modelled a carpet "hair" (don't know what it's called in English") so that it looked like a bent "French fry" :
Then I applied the "Smooth" option on the mesh.
Tapis_Brin.JPG
2) I added another mesh (a Plane) and resized it to a rectangle.
I used the "Physics">"Hair" option on the square and put approx 40,000 iterations of the carpet "hair" on this rectangle
Tapis_Fini.JPG
That's it !
After some practising you should be able to do it in - let's say - 1 minute or so... ;) (no kidding)
Hope it will help...

Thanks for your comments about the ceiling, indeed 9fly is right : it looks damn low (although it's 2.5 meters high) , maybe my TV shelf needs to be lowered, so it makes more room between the TV and the ceiling.

Thanks again guys, don't hesitate to keep posting !!!
;)
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madcoo
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Sorry, I forgot about the sofa : I didn't spend too much time on it, and those who are used to working hard on UV-Unwrapping and UV-Mapping will probably notice it. :lol:

I just used the natural Loops of the mesh and simply unwrapped it.
Then I used a texture picture in Octane.
That's all...
;)
Sofa_UV.JPG
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gaua
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madcoo wrote:Hi all !

2) I added another mesh (a Plane) and resized it to a rectangle.
I used the "Physics">"Hair" option on the square and put approx 40,000 iterations of the carpet "hair" on this rectangle
Tapis_Fini.JPG
Did you use Blender 2.54?
I do not know haw to export particles.
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madcoo
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No, version 2.49b.
You make particles real by selecting your mesh, then "Alt+C" -> Convert to Mesh.
Cheers!
;)
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