White living-room ("Pile of magazines" thread continued...)
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- greg.thoman
- Posts: 132
- Joined: Thu Apr 08, 2010 7:59 pm
can you share how you did the carpet? It looks amazing!
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GTX 480 1.5GB X 3 Liquid Cooled
RaidMax 1000W PSU || Corsair 850W PSU
MSI NF890-G65 Mainboard || Windows 7 64 Bit
- Elvissuperstar007
- Posts: 2506
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- Contact:
well done! enormous progress
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- Elvissuperstar007
- Posts: 2506
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Share your carpet)) please
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
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Page octane render " В Контакте " http://vkontakte.ru/club17913093
Hi all !
First of all, many thanks for your comments, little by litlle I'm getting nearer the kind of result I want - after nearly 2 years of dedicating 3 hours a day to 3D, I'm getting there...!
So...
Here is how I modelled the carpet :
(note : I use Blender)
1) I modelled a carpet "hair" (don't know what it's called in English") so that it looked like a bent "French fry" :
Then I applied the "Smooth" option on the mesh. 2) I added another mesh (a Plane) and resized it to a rectangle.
I used the "Physics">"Hair" option on the square and put approx 40,000 iterations of the carpet "hair" on this rectangle That's it !
After some practising you should be able to do it in - let's say - 1 minute or so...
(no kidding)
Hope it will help...
Thanks for your comments about the ceiling, indeed 9fly is right : it looks damn low (although it's 2.5 meters high) , maybe my TV shelf needs to be lowered, so it makes more room between the TV and the ceiling.
Thanks again guys, don't hesitate to keep posting !!!

First of all, many thanks for your comments, little by litlle I'm getting nearer the kind of result I want - after nearly 2 years of dedicating 3 hours a day to 3D, I'm getting there...!
So...
Here is how I modelled the carpet :
(note : I use Blender)
1) I modelled a carpet "hair" (don't know what it's called in English") so that it looked like a bent "French fry" :
Then I applied the "Smooth" option on the mesh. 2) I added another mesh (a Plane) and resized it to a rectangle.
I used the "Physics">"Hair" option on the square and put approx 40,000 iterations of the carpet "hair" on this rectangle That's it !
After some practising you should be able to do it in - let's say - 1 minute or so...

Hope it will help...
Thanks for your comments about the ceiling, indeed 9fly is right : it looks damn low (although it's 2.5 meters high) , maybe my TV shelf needs to be lowered, so it makes more room between the TV and the ceiling.
Thanks again guys, don't hesitate to keep posting !!!

2011 New Year Competition - 2nd Prize winning image
Visit my website: Fairview Studio 3D - Facebook page
i7 Quad-Core 2.67Ghz / 16Gb RAM / Windows 7 64bits / 2x GTX 680 / Octane v2.0 / CUDA Driver 6.0
Visit my website: Fairview Studio 3D - Facebook page
i7 Quad-Core 2.67Ghz / 16Gb RAM / Windows 7 64bits / 2x GTX 680 / Octane v2.0 / CUDA Driver 6.0
Sorry, I forgot about the sofa : I didn't spend too much time on it, and those who are used to working hard on UV-Unwrapping and UV-Mapping will probably notice it.
I just used the natural Loops of the mesh and simply unwrapped it.
Then I used a texture picture in Octane.
That's all...


I just used the natural Loops of the mesh and simply unwrapped it.
Then I used a texture picture in Octane.
That's all...

2011 New Year Competition - 2nd Prize winning image
Visit my website: Fairview Studio 3D - Facebook page
i7 Quad-Core 2.67Ghz / 16Gb RAM / Windows 7 64bits / 2x GTX 680 / Octane v2.0 / CUDA Driver 6.0
Visit my website: Fairview Studio 3D - Facebook page
i7 Quad-Core 2.67Ghz / 16Gb RAM / Windows 7 64bits / 2x GTX 680 / Octane v2.0 / CUDA Driver 6.0
Did you use Blender 2.54?madcoo wrote:Hi all !
2) I added another mesh (a Plane) and resized it to a rectangle.
I used the "Physics">"Hair" option on the square and put approx 40,000 iterations of the carpet "hair" on this rectangle
I do not know haw to export particles.
Q6600 || 8GB || GTX460 || 768MB || Win7 64x || Rhino, Blender, Softimage
No, version 2.49b.
You make particles real by selecting your mesh, then "Alt+C" -> Convert to Mesh.
Cheers!

You make particles real by selecting your mesh, then "Alt+C" -> Convert to Mesh.
Cheers!

2011 New Year Competition - 2nd Prize winning image
Visit my website: Fairview Studio 3D - Facebook page
i7 Quad-Core 2.67Ghz / 16Gb RAM / Windows 7 64bits / 2x GTX 680 / Octane v2.0 / CUDA Driver 6.0
Visit my website: Fairview Studio 3D - Facebook page
i7 Quad-Core 2.67Ghz / 16Gb RAM / Windows 7 64bits / 2x GTX 680 / Octane v2.0 / CUDA Driver 6.0