I have v2 standalone...guess my next question.
Moderators: ChrisHekman, aoktar
all is working. Np.cyartist wrote:I like this order of priority in the Beta TESTs.
1. Displacement NEW
2. Hair & Fur REALLY NEW
3. Motion Blur ( we already can fake it)
4. HDRI & SUN MIXING
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- JessicaVines
- Posts: 69
- Joined: Thu May 08, 2014 7:52 am
+1 for Windows Beta, bugs and all - we just wanna play!
Ahmet, did you manage to get vertex motion blur for mesh deformations? This was a surprise addition to the 2.0 release I wasn't expecting. The so called 'Holy Grail' of motion blur.
Stefan from Vrayforc4d has once said that getting mesh motion blur data out of cinema was very difficult/undocumented. Wonder if you'd had better experience.
We thank you for your hard work Ahmet! Good luck.
Ahmet, did you manage to get vertex motion blur for mesh deformations? This was a surprise addition to the 2.0 release I wasn't expecting. The so called 'Holy Grail' of motion blur.
Stefan from Vrayforc4d has once said that getting mesh motion blur data out of cinema was very difficult/undocumented. Wonder if you'd had better experience.
We thank you for your hard work Ahmet! Good luck.
ok, nice to hear requests. I'm impatient to share it and feel little fearJessicaVines wrote:+1 for Windows Beta, bugs and all - we just wanna play!
Ahmet, did you manage to get vertex motion blur for mesh deformations? This was a surprise addition to the 2.0 release I wasn't expecting. The so called 'Holy Grail' of motion blur.
Stefan from Vrayforc4d has once said that getting mesh motion blur data out of cinema was very difficult/undocumented. Wonder if you'd had better experience.
We thank you for your hard work Ahmet! Good luck.

Nothing is perfect yet. But we can produce some jobs with current version(2.0). I'm doing some quick revisions on manual. Because people will ask about usage. Motion blur is well mostly, there is still some problems. I hope to fix it soon.
And yes, Vertex motion is working. Otoy did a perfect job with this. But, Vertex motion blur has a limitation. Objects must have constant amount faces. I'm hoping to improve this with some help of coming releases of Octane. There is a sample for full motion blur. I hope you like it.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- JessicaVines
- Posts: 69
- Joined: Thu May 08, 2014 7:52 am
That is an awesome test Ahmet. Can't wait.
Cheers.
Cheers.
Would also be more than happy to play with a Beta Version for Win...
Thanks for all your effort!!!
Thanks for all your effort!!!
PC Win7x64 / 64gb / psu 1200 / [email protected] / octane for c4d 2.14.0 / R15 & R16 / 2xTitan Black + 1xTitan Black / nvidia 344.65