OctaneRender™ Standalone 1.53.1

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blobbybarack
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Since 1.53 any alembic scene can't be render with LUA Render Imported Animation.
I've double check those files in 1.5 and 1.5.1 without problem.

When i hit "Start Render" Octane return me this error :
[string "-- General animation rendering, this just tak..."]:552:C++ exception
Last edited by blobbybarack on Sat May 03, 2014 2:07 pm, edited 1 time in total.
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merid888

thank you for new versión octanerender team !!! :)
kavorka
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blobbybarack wrote:Since 1.53 any alembic scene can't be render with LUA Render Imported Animation.
I've double check those files in 1.5 and 1.5.1 without problem.

When i hit "Start Render" Octane return me this error :
[string "-- General animation rendering, this just tak..."]:552:C++ exception

I get the same error.
Anyone know how to fix this?
But mine says 522, not 552
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ROUBAL
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I confirm : rendering animation with alembic file in Octane 1.53 gives the error message below.

I saved the ocs scene and opened it in 1.52 : it renders the animation correctly.
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French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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stratified
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ROUBAL wrote:I confirm : rendering animation with alembic file in Octane 1.53 gives the error message below.

I saved the ocs scene and opened it in 1.52 : it renders the animation correctly.
Hi,

It seems that the 3 scripts shipped with 1.53 are broken (animation, daylight & turntable). We'll have a look at it.

cheers,
Thomas
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stratified
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matej wrote:Thanks for the update.

One thing that is bothering me: if I want to save some material (node graph) the textures are either saved into the .orbx or copied over in some folder. This is in contrast to the .ocm where I could choose if I want to just link paths to image files or embed them. Could we have this functionality for .orbx too?

I have a central repository for textures and I don't want these files to be copied all over the place / each material for each project having it's own copy of textures, because that makes editing textures (and therefore materials) impossible.
hi Matej,

We explicitly choose to not embed the images in the .ocm files anymore because it gave us too much headaches. The .orbx format is a container that contains the xml and the images. The whole point of this exercise was to embed assets in a saner way :)

If you want to use your central repository you have to use plain .ocs files. When using .ocs, you can keep your files in the original location. If they are somehow copied over then there's a bug.

BTW: in 2.0 there's the local DB feature which makes managing a local repository a lot easier.

cheers,
Thomas
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abstrax
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matej wrote:Shouldn't generator textures, when plugged into a scattering pin of the Scattering node, modulate density of the fog volume? Because apparently they don't do anything.

In the below example having the fractal tex. plugged in, is the same as having 1.0 value
No, that's not possible anymore. To allow useful rendering of fog and intersecting volumes of specular materials, we had to drop the ability to modulate medium properties inside volumes with textures. It wasn't working too well anyway. The change was done somewhere between 1.10 and 1.20.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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abstrax
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ROUBAL wrote:I confirm : rendering animation with alembic file in Octane 1.53 gives the error message below.

I saved the ocs scene and opened it in 1.52 : it renders the animation correctly.
We will fix it tomorrow and will update the binaries. Sorry about that.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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ROUBAL
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OK, Thank you Marcus !
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
Tugpsx
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Thanks for the update
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