Marble SSS

Discuss or ask critique about your current works
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Synce
Licensed Customer
Posts: 52
Joined: Thu Oct 17, 2013 11:26 pm

The specular mtl delivers a good SSS, i agree, but, as far as i know, there is no possibility to put a diffuse texture, so the result is too dark.
Your mtl looks interesting, can you put a screenshot of your settings please?
I don't see why a glossy mtl can't have a scattering node, it make sens. In any other engines, doing sss is easy, i don't understand why it is so complicated in octane, i just need an explanation.
By example, in arnold, the standart mtl have 3 parameters for the sss : weight, color and radius. Simple but make sens.
In RenderMan, much more settings, really efficient.
Untitled-1.jpg
gordonrobb
Licensed Customer
Posts: 1247
Joined: Sat Mar 16, 2013 9:08 am

Couldn't you just have the sss in a diffuse material, and mix that with a specular material? Sorry if this has been discussed.
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