Where can I get more material?

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prehabitat
Licensed Customer
Posts: 495
Joined: Fri Aug 16, 2013 10:30 am
Location: Victoria, Australia

Karba wrote:I don't really understand you, guys.
It takes about 30-60 secs to make average material from scratch. Why do you try to make hundreds of materials for any case?
Would be great if someone with the skills/flair for this could create a few simple 'creative' workflows showing how easy this is?

When its time for me to render its kinda difficult 'process' workflow for me - nothing creative in it; just recall things that worked previously, apply them... the idea of thinking of a material, then drumming up a material in 30-60 seconds sounds so far from reality as to be 'Magic' :)

in the meantime I'm still definitely stuck in the 'make a library of things that work and apply as required' camp
Win10/3770/16gb/K600(display)/GTX780(Octane)/GTX590/372.70
Octane 3.x: GH Lands VARQ Rhino5 -Rhino.io- C4D R16 / Revit17
voon
Licensed Customer
Posts: 527
Joined: Tue Dec 17, 2013 6:37 pm

For me, advanced materials are always confusing. I have all these tools .. I end up with normal maps, specular maps ... then I have the glistening from specular on my final material and I wonder: Is this right? Have I done soemthing wrong? How do I know without a real comparison next to me of the same material? Have I inverted some values? Is it actually reflecting wrongly, but I'm not realizing it?

And so on .... sure we can all create a texture node and other easy stuff, but we never really know what we did .. it just "somehow" works. Which is why I like pro-material to look at ... or just use from a library.
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ROUBAL
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Posts: 2199
Joined: Mon Jan 25, 2010 5:25 pm
Location: FRANCE
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For my own, I never use the live DB. Premade materials almost always require tweakings to match my needs, and most often the scale of textures is not convenient, or the projection mode. Also, the textures inside can't be edited...

Materials from the live DB can be useful when starting with Octane, to learn their nodes stucture, but not much for production.

Making my own materials and texture is faster, easier and gives the exact result I have in mind, and I have a total control on textures of any layer that I can edit at will.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
voon
Licensed Customer
Posts: 527
Joined: Tue Dec 17, 2013 6:37 pm

But is the ORBx thing not just a hack? It would be much nicer if there was a real "LocalDB" with gallery mode and all proper search and categorize tools. I'm not a fan of hacks using metadata files and such. But maybe that exists .. just havent found it, yet?
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