I found a bug in the plugin which was causing FlyThrus to only render the first frame. Pls download release 1.52.0.21 to rectify this.
Paul
Camera Motion Blur in OctaneRender for Rhino 1.5
Moderator: face_off
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Downloaded, installed and looks to now be working. Thanks for fixing this.
We're currently putting together a fly-through render of a large retail interior. I will post the results if possible but it is still a live project.
Regarding Bongo - Am I right in thinking that this isn't supported by Octane? We're currently working with the Rhino inbuilt animation tools but they are a little limited.
We're currently putting together a fly-through render of a large retail interior. I will post the results if possible but it is still a live project.
Regarding Bongo - Am I right in thinking that this isn't supported by Octane? We're currently working with the Rhino inbuilt animation tools but they are a little limited.
Win7 pro 64 / i7 4930 3.4 6core / 2x gtx 680 4gb / 32gb DDR3
Each time you render a bongo frame in the Rhino render panel, the scene gets loaded into Octane - so the bongo animation gets rendered by Octane no problem.Am I right in thinking that this isn't supported by Octane?
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Out of curiosity (I don't actually have Bongo) does this also work with the "live meshes" and "use viewport geometry" - so you don't have to reload the whole scene every time?face_off wrote:Each time you render a bongo frame in the Rhino render panel, the scene gets loaded into Octane - so the bongo animation gets rendered by Octane no problem.Am I right in thinking that this isn't supported by Octane?
Cam
Octane for Rhino | Windows 8.1 x64 | i7-3820 OC | GTX970 4GB OC & GTX 560 Ti 1GB OC | 32GB DDR3
I don't think that would work - because when the Rhino Render moves to the next frame, I don't think the plugin will get a "item has moved position" event. Ulitmately, I would expect in the long-term that the plugin would do a quick pass of the Bongo animation and pull out the transform changes for each mesh, and load those into Octane as an animation so you get object motion blur. But I'm waiting to see how vertex MB is implemented in Octane, since that might supersede the need for object MB.Out of curiosity (I don't actually have Bongo) does this also work with the "live meshes" and "use viewport geometry" - so you don't have to reload the whole scene every time?
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question