Octane 2.x Feature list
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So if im not mistaken, by the end of this year we will have
out of core memory (computer ram) AKA 32gbs?
render passes (diffuse, reflect, refract etc)
If thats the case then i will expect this place to shoot up by a googleplex
out of core memory (computer ram) AKA 32gbs?
render passes (diffuse, reflect, refract etc)

If thats the case then i will expect this place to shoot up by a googleplex

Win8 Pro 64bit ULT|Intel Core i7 3930K|3.20 GHz|32 GB RAM|GTX 590|UD5 2011 socket||2x TB HD||Master Cooler HAF X||Blender 2.6||Maya 2012||Octane|
- Rikk The Gaijin
- Posts: 1528
- Joined: Tue Sep 20, 2011 2:28 pm
- Location: Japan
Can someone explain me what exactly means "Ultra fast out of core CPU texture"?
Does that means Octane will use system memory in addition to the video card on-board memory?
Does that means Octane will use system memory in addition to the video card on-board memory?
Good question about the AE CS6 vs. CC Plugin. I also keep going on with CS6 Production Bundle for now, no need and willing to update and pay continously for the CC update, if I don`t need it. Would be a shame, if the AE octane plugin will force me to update to CC...
I also read somewhere today, that the real maxwell 20nm cards will delay to end of 2014 or even mid 2015... beause the semiconductor producer has problems with the production...
Hope we will see these 2.x updates in the scheduled time...
@Rikk The Gaijin:
Dunno excactly, if the "Ultra fast out of core CPU texture" means that there is no more GPU RAM limit for octane.. but this would be awesome.
Ah.. and for the feature list you forgot:
New Sky System: HDRI+Sun - finally, yeah!
Greetings,
ChrisVis
I also read somewhere today, that the real maxwell 20nm cards will delay to end of 2014 or even mid 2015... beause the semiconductor producer has problems with the production...
Hope we will see these 2.x updates in the scheduled time...
@Rikk The Gaijin:
Dunno excactly, if the "Ultra fast out of core CPU texture" means that there is no more GPU RAM limit for octane.. but this would be awesome.

Ah.. and for the feature list you forgot:
New Sky System: HDRI+Sun - finally, yeah!
Greetings,
ChrisVis
C4D R15 - C4DOctane 4.0 | Win7 64 | NVIDIA 417.22 | EVGA GTX 980 Ti SC | EVGA GTX 780 Ti SC |EVGA GTX 780 Ti SC
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i7 4930K 6x4.3GHz OC | 64GB | ASUS P9X79-E WS
+ Netstor Turbobox 250A | 2x EVGA GTX 780 Ti SC + 2 x Palit GTX780 Ti 3GB | all watercooled
- Rikk The Gaijin
- Posts: 1528
- Joined: Tue Sep 20, 2011 2:28 pm
- Location: Japan
That's a feature of version 2.0, this thread is about version 2.xChrisVis wrote: Ah.. and for the feature list you forgot:
New Sky System: HDRI+Sun - finally, yeah!
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
[quote="xxdanbrowne"]
Gordon should be excited also by the procedural textures via lua script.
/quote]
He is, but only if it means true procedurals (ie, seem less, scalable creation that can be wrapped or applied to your geometry as you want. Nit, if it means having the ability to create a texture image that you can use. That'll defeat the purpose as far as I'm concerned.
I look forward to funding out though.
Gordon should be excited also by the procedural textures via lua script.
/quote]
He is, but only if it means true procedurals (ie, seem less, scalable creation that can be wrapped or applied to your geometry as you want. Nit, if it means having the ability to create a texture image that you can use. That'll defeat the purpose as far as I'm concerned.
I look forward to funding out though.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
- BorisGoreta
- Posts: 1413
- Joined: Fri Dec 07, 2012 6:45 pm
- Contact:
You forgot displacement mapping, it's a big thing and subdivision surfaces. Paired together I think they should support ZBrush high poly objects, why not ?
19 x NVIDIA GTX http://www.borisgoreta.com
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
Fairly sure he's listing the things that are coming after the initial release.BorisGoreta wrote:You forgot displacement mapping, it's a big thing and subdivision surfaces. Paired together I think they should support ZBrush high poly objects, why not ?
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
- dionysiusmarquis
- Posts: 159
- Joined: Mon Nov 04, 2013 9:29 pm
"GPU procedurals" implies some kind of fragment shader?gordonrobb wrote: He is, but only if it means true procedurals (ie, seem less, scalable creation that can be wrapped or applied to your geometry as you want. Nit, if it means having the ability to create a texture image that you can use. That'll defeat the purpose as far as I'm concerned.
I look forward to funding out though.
I would really like to know that tooRikk The Gaijin wrote:Can someone explain me what exactly means "Ultra fast out of core CPU texture"?
Does that means Octane will use system memory in addition to the video card on-board memory?



Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti