Octane 2.0 Object Motion Blur and some other features

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immortalartscom
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MAAAN! this is so great i cant beleave it! the hair! maaaannn! and everything!
immortal-arts | filmproduction | soundstudio
http://www.immortal-arts.com
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TBFX
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Karba,
Beautiful demo/test. Just stunning!

Also to the whole Otoy team,
Once again you have not only delivered what Octane Render needed bit it seems like all the new features have been implemented in really intelligent, useful and workflow sensitive ways.

T.
Win10 x64|i7-9750H 2.6 GHz|32 GB RAM | RTX2080 max Q 8GB
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Olitech
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Karba wrote:
renegator wrote:Did you make the clouds with displacement mapping or is it an HDR map?
It is a geometry, but not a displacement.
Wow! Can you show us how you achieved this?

Best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
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dionysiusmarquis
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Karba wrote: the displacement doesn't generate any extra polygons, doesn't eat memory.
Is this approach somehow related to Parallax occlusion mapping?
visionmaster2
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great work ! :D

is it Forest Pack for the Environment ?
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Karba
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visionmaster2 wrote:great work ! :D

is it Forest Pack for the Environment ?
MultiScatter
visionmaster2
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thank you.
the environment is really stuning, congrats.
hope you will make a tuto (free or not) to give us some tips about it.
Rikk The Gaijin
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Image
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bepeg4d
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Karba wrote:
the displacement doesn't generate any extra polygons, doesn't eat memory.
this is great, can't wait to test it :D
thanks again to karba and to all the otoy nz team ;)
ciao beppe
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bicket
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april fool ?

I can't wait to jump from 1.31 to 2.0. :D
Last edited by bicket on Tue Apr 01, 2014 6:32 am, edited 1 time in total.
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