Octane 2.0 Object Motion Blur and some other features
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- immortalartscom
- Posts: 350
- Joined: Thu Jan 24, 2013 3:14 pm
- Contact:
MAAAN! this is so great i cant beleave it! the hair! maaaannn! and everything!
Karba,
Beautiful demo/test. Just stunning!
Also to the whole Otoy team,
Once again you have not only delivered what Octane Render needed bit it seems like all the new features have been implemented in really intelligent, useful and workflow sensitive ways.
T.
Beautiful demo/test. Just stunning!
Also to the whole Otoy team,
Once again you have not only delivered what Octane Render needed bit it seems like all the new features have been implemented in really intelligent, useful and workflow sensitive ways.
T.
Win10 x64|i7-9750H 2.6 GHz|32 GB RAM | RTX2080 max Q 8GB
Wow! Can you show us how you achieved this?Karba wrote:It is a geometry, but not a displacement.renegator wrote:Did you make the clouds with displacement mapping or is it an HDR map?
Best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
- dionysiusmarquis
- Posts: 159
- Joined: Mon Nov 04, 2013 9:29 pm
Is this approach somehow related to Parallax occlusion mapping?Karba wrote: the displacement doesn't generate any extra polygons, doesn't eat memory.
- visionmaster2
- Posts: 107
- Joined: Wed Apr 10, 2013 12:52 pm
great work ! 
is it Forest Pack for the Environment ?

is it Forest Pack for the Environment ?
- visionmaster2
- Posts: 107
- Joined: Wed Apr 10, 2013 12:52 pm
thank you.
the environment is really stuning, congrats.
hope you will make a tuto (free or not) to give us some tips about it.
the environment is really stuning, congrats.
hope you will make a tuto (free or not) to give us some tips about it.
this is great, can't wait to test itKarba wrote:
the displacement doesn't generate any extra polygons, doesn't eat memory.

thanks again to karba and to all the otoy nz team

ciao beppe