Hello Paul,
it might possibly be interesting for creating grass covered surfaces (one of the old cgi problems...), since I do not know how this feature (hair) works in detail, I am not sure...
It would be e.g. great if you could use it to define a coverage for a given surface by the following parameters:
01- density (elements/square meter)
02- length (of the leaves)
03- random color component (this looks very interesting in your preview!)
04- random offset for one element (meters)
05- minimum distance of two elements
06- random angle offset (e.g. +-3 deg. for x and y and 360 deg for z)
07- random scale (length) modifier
many of these random modifiers are e.g. done with rhino plugins like "harmony"
by Thomas Anagnostou found here:
http://www.rayflectar.com/Rhino/RhinoSc ... allery.htm
the goal would be to have a tool to create octane grass within the rhino application
just an idea...
best
Andreas
...
face_off wrote:I am looking at how Octane Stand Hair might be useful in the Rhino plugin (for rendering curves) - however I'm not seeing a viable use for it. The Rhino Curve Piping does a great job already of converting curves to geometry, so unless anyone has another use for Octane 2 Stand Hair in Rhino, I'll leave it off out of the plugin.
Paul