tonysculptor Skin updated for Octane 1.5
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
Thanks for this tony. I'll tweak it for LW if that's ok with you. Looking forward to trying them.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
- xxdanbrowne
- Posts: 503
- Joined: Wed Feb 06, 2013 2:38 am
@NVN,
Are you still using the release candidates instead of 1.5?
I was using 1.37RC2 and the materials didn't show up, but as soon as I downloaded 1.5 I could see them.
Are you still using the release candidates instead of 1.5?
I was using 1.37RC2 and the materials didn't show up, but as soon as I downloaded 1.5 I could see them.
Hi Tony,
i have question to you.
Maybe im to stupid for ur shader.
Can u put Images in your shader where to put "Color" or anything else in?
For example:
A Color picture with the name "Color" in the right Slot.
I think it will be help some noobs like me...
i have question to you.
Maybe im to stupid for ur shader.
Can u put Images in your shader where to put "Color" or anything else in?
For example:
A Color picture with the name "Color" in the right Slot.
I think it will be help some noobs like me...
- xxdanbrowne
- Posts: 503
- Joined: Wed Feb 06, 2013 2:38 am
@NVN,
I also am stupid because I couldn't figure it out before, but I figured it out on the weekend. I'll take screenshoots of where to plug in the diffuse map for both the V3 and the V15 tonight.
I also am stupid because I couldn't figure it out before, but I figured it out on the weekend. I'll take screenshoots of where to plug in the diffuse map for both the V3 and the V15 tonight.
thx xxdanbrownexxdanbrowne wrote:@NVN,
I also am stupid because I couldn't figure it out before, but I figured it out on the weekend. I'll take screenshoots of where to plug in the diffuse map for both the V3 and the V15 tonight.
that would be nice!
- tonysculptor
- Posts: 62
- Joined: Fri Aug 16, 2013 12:27 am
- Location: Austin, TX
- Contact:
Hey guy -- just to let you know I am removing V3. The tonysculptor Skin R15 version should be the most updated and easiest to work with.
As far as where to plug a color map into, the color pin can be set to RGB/Color Image and you can load your texture from there. I can post a shader network image later to be completely clear, if that explanation isn't enough.
As far as where to plug a color map into, the color pin can be set to RGB/Color Image and you can load your texture from there. I can post a shader network image later to be completely clear, if that explanation isn't enough.
Tony Reynolds
i7 6 Core Processor | 680 GTX x 3, 4 GB VRAM | 128 GB Ram
i7 6 Core Processor | 680 GTX x 3, 4 GB VRAM | 128 GB Ram
- xxdanbrowne
- Posts: 503
- Joined: Wed Feb 06, 2013 2:38 am