Shadow catcher weirdness

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

gordonrobb
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Sorry, forgot to get back to you.

Ray Epsilon had not been changed.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
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Tommes
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Today I tried to export a scene with this behavior and I couldn't reproduce it. Don't know why. Now the Light isn't casting any shadow anymore o.O
Win 8.1 x64 | Supermicro dual 8-core XEONs | 128 GB RAM | 1 x nVidia Titan | 4 x nVidia GTX 780ti
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juanjgon
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I am going to try to reproduce this issue. Anyway in few days I want to relase a new beta that perhaps could fix this problem because it use a new Octane core libs.

-Juanjo
gordonrobb
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juanjgon wrote:I am going to try to reproduce this issue. Anyway in few days I want to relase a new beta that perhaps could fix this problem because it use a new Octane core libs.

-Juanjo
It is now fixed. Well done!
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
polxuriach
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Location: Mataró

:D I tried it with an hdri environment. And I had no problems with shadows, using a diffuse material to the ground.
Settings from render kernel: (bool) alphashoadows enabled.
Material properties: diffuse white, invert transmission at 1;1;1, and bool matte enabled.
The shadow actually looks really real :o
Attachments
Patht tracing 720p.
Patht tracing 720p.
gordonrobb
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The problem was only there if you had emissive surfaces in the mesh. But it's fixed now anyway.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
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