Sorry, forgot to get back to you.
Ray Epsilon had not been changed.
Shadow catcher weirdness
Moderator: juanjgon
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
It is now fixed. Well done!juanjgon wrote:I am going to try to reproduce this issue. Anyway in few days I want to relase a new beta that perhaps could fix this problem because it use a new Octane core libs.
-Juanjo
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
- polxuriach
- Posts: 15
- Joined: Mon Dec 23, 2013 12:47 pm
- Location: Mataró

Settings from render kernel: (bool) alphashoadows enabled.
Material properties: diffuse white, invert transmission at 1;1;1, and bool matte enabled.
The shadow actually looks really real

- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
The problem was only there if you had emissive surfaces in the mesh. But it's fixed now anyway.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |