Hi Paul,face_off wrote:The next version of the plugin requires vastly lower memory amounts to load scenes - so will most likely fix your issue. The current version of the plugin has a problem where if you have say 200 live geometry object, plus one really big object, the buffer required for he large object is used for the 200 live objects, so you run out of memory. But this will all be fixed in the next day or two - just waiting for the next Octane API.seems strange that such a small (in VRAM) scene would max the system memory out?
Paul
Does this affect the current Revit plugin build as well?
Cheers?
Seeker