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Hey, as soon as i get home i will post them. But it isn't anything special, just glossy mixed with diffuse with RGB Spectrum in the transmission channel. I added a keylight pass in photoshop. It was rendered with a glossy material and composited in soft light mode or something like that, so it gives some shadow to the front of the face.
Sorry for taking such a long time, here are two material setups i used for translucency so far. I couldn't add them as attachmenst so here is a sendspace link:
Thanks, but it's hardly the skin shader that does it. The scan (made by Lee Perry Smith) looks good in every render engine i've checked so far, even with a simple Phong. The rest is tonemapping ;]