
Same happened to me. The plugin was not activated by default for some reason.
If you or somebody know how to setup HDR image so that it can be rotated in X axis. I would appreciate some help.
I have the setup like in the image above.
Yes, and it is absolutely the same ideology - both Octane standalone and Blender plugin have Image Texture nodes that have "Transform" pin to which the Transform Node should be connected.Ide wrote:Ok. I have tried the standalone octane render 1.28 and there is the Texture Environment > RGB Image (texture) changing the Transform Value (UV transform) > T.X value rotates the HDR image.
In blender Texture nodes there is a Transform node input in Octane Image Tex
Ah, thank you, now I see one issue here - there is just no menu item present in "textures" node graph to add the Transform Node to connect it to this new pin of the image textures, there are only textures in menu...vinz wrote:sorry Jim, my english is pretty bad and i didn't understood everything you said previously.
The fact is that i still don't know how to rotate the hdr environnement map, because there isn't any transform node in the list to pin on the transform input of the image texture.
Do you mean that's not currently possible ?