Hey Thomas,
Maybe you could give us some more information about the collapsible panel stack UI components. I can see the component type for it but the API docs don't have this new component listed so I don't know what parameters it takes. Thanks,
Jason
OctaneRender™ Standalone 1.26
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Allow negative values for the object scale - thank you for this and for all of your hard work.
I just tested the negative scaling values. Surprisingly I couldn't see negative values in SX SY SZ so I input them manually and it works. These values appear as orange. IMO this is unintuitive. What about such solutions:
1. SX SY SZ sliders have negative values on LHS from 0, or:
2. Add three extra boolean options/checkboxes: mirror on X, Y, Z.
I just tested the negative scaling values. Surprisingly I couldn't see negative values in SX SY SZ so I input them manually and it works. These values appear as orange. IMO this is unintuitive. What about such solutions:
1. SX SY SZ sliders have negative values on LHS from 0, or:
2. Add three extra boolean options/checkboxes: mirror on X, Y, Z.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Wow, a big thank you for negative scaling !
It is the first thing that I checked in 1.25 and I asked yesterday what happened to this so needed feature !
I have just tried it on the placement node of a half of a symetrical victorian building, and it works fine ! It allows to divide by two the amount of required memory for symetrical objects. Very important when you have old hardware.
Thanks again !

It is the first thing that I checked in 1.25 and I asked yesterday what happened to this so needed feature !
I have just tried it on the placement node of a half of a symetrical victorian building, and it works fine ! It allows to divide by two the amount of required memory for symetrical objects. Very important when you have old hardware.
Thanks again !

French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
That is exactly why I asked for it long time agoROUBAL wrote:It allows to divide by two the amount of required memory for symetrical objects. Very important when you have old hardware.

3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
- FrankPooleFloating
- Posts: 1669
- Joined: Thu Nov 29, 2012 3:48 pm
Holy crap guys!.. Someone, please write a script, asap, that uses negative scaling to seamlessly dupe/flip symmetrical objects. Hell, if someone could could make it work like ZB mirror-and-weld, clipping neg or pos side you choose, regardless of whether it is symmetrical or not, this would be ridiculously cool.
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That's what I am talking about: keep original and create mirrored instance at: left, right, top, bottom, front, behind.FrankPooleFloating wrote:Holy crap guys!.. Someone, please write a script, asap, that uses negative scaling to seamlessly dupe/flip symmetrical objects. Hell, if someone could could make it work like ZB mirror-and-weld, clipping neg or pos side you choose, regardless of whether it is symmetrical or not, this would be ridiculously cool.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
I guess the -n command line flag didn't get fixed. Also it doesn't even create the .OCS file. At the moment I am having to do that manually.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
- stratified
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- Location: Auckland, New Zealand
Hi Jason,grimm wrote:Hey Thomas,
Maybe you could give us some more information about the collapsible panel stack UI components. I can see the component type for it but the API docs don't have this new component listed so I don't know what parameters it takes. Thanks,
Jason
The missing documentation is an oversight on our side. We'll get it fixed in the next release.
I'll post an example in the scripting forum later today.
cheers,
Thomas
It works. The important bit is that if you specify the argument "-n <.ocs file path>" you must not specify the OCS file as last parameter again. For example:steveps3 wrote:I guess the -n command line flag didn't get fixed. Also it doesn't even create the .OCS file. At the moment I am having to do that manually.
Code: Select all
"P:\releases\1.26\OctaneRender_1_26_win64\octane.exe" -n "D:\temp\test.ocs" -m "test" -l "D:\temp\test_files\test.obj"
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra