OctaneRender™ Standalone 1.23

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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Elvissuperstar007
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where the name Live-DB? Octane render 1.23
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ththth.jpg
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smicha
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Thanks for the update.

A bug? - when I press arrows and hold a mouse button for changing e.g., SX, SY, TX, ... values they are changed only by one incremental value (i.e. 0.0001).


BTW Where is the function to mirror the image texture?
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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smicha
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smicha wrote:BTW Where is the function to mirror the image texture?
Oh I see - in the border mode :) Great update!
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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bepeg4d
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hi,
thanks for the new version ;)
unfortunately under os x it always failed to charge any kind of geometry, ocs, obj and alembic :(

ciao beppe
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Schermata 2013-12-20 alle 10.41.27.png
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abstrax
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smicha wrote:Thanks for the update.

A bug? - when I press arrows and hold a mouse button for changing e.g., SX, SY, TX, ... values they are changed only by one incremental value (i.e. 0.0001).
We forgot to mention it in the change list: You have to move the mouse up or down to scroll through the numbers and by pressing SHIFT it increments/decrements 10x faster and by pressing CTRL it increments/decrements 100x faster.
BTW Where is the function to mirror the image texture?
It's a new image wrap mode (which you find in the image texture nodes).
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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smicha
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abstrax wrote:You have to move the mouse up or down to scroll through the numbers and by pressing SHIFT it increments/decrements 10x faster and by pressing CTRL it increments/decrements 100x faster.
Works like a charm! Much better than in 1.22 :D


BTW - when I choose "CLAMP VALUE" in the border mode mode I see kind of stretched texture over the area where the box is white - see the attachment. Could you please write something more how the clamp value works (any link if it's been already described)?
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clamp.jpg
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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face
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Location: Germany

smicha wrote:
abstrax wrote:You have to move the mouse up or down to scroll through the numbers and by pressing SHIFT it increments/decrements 10x faster and by pressing CTRL it increments/decrements 100x faster.
Works like a charm! Much better than in 1.22 :D


BTW - when I choose "CLAMP VALUE" in the border mode mode I see kind of stretched texture over the area where the box is white - see the attachment. Could you please write something more how the clamp value works (any link if it's been already described)?
It repeats the image pixels which are at the edges of the image.
So if your image has a red border, the clamp value should make the rest red.

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
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smicha
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face wrote:
smicha wrote:
abstrax wrote:You have to move the mouse up or down to scroll through the numbers and by pressing SHIFT it increments/decrements 10x faster and by pressing CTRL it increments/decrements 100x faster.
Works like a charm! Much better than in 1.22 :D


BTW - when I choose "CLAMP VALUE" in the border mode mode I see kind of stretched texture over the area where the box is white - see the attachment. Could you please write something more how the clamp value works (any link if it's been already described)?
It repeats the image pixels which are at the edges of the image.
So if your image has a red border, the clamp value should make the rest red.

face
Face, shall I use a PNG with transparent border to get a single (non-tiled) image? Sorry for a dumb question, but I don't get the idea of this "clamp value".
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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face
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smicha wrote: Face, shall I use a PNG with transparent border to get a single (non-tiled) image? Sorry for a dumb question, but I don't get the idea of this "clamp value".
You can use it as an example when you have a gradient.

face
Attachments
clamp.jpg
clamp.jpg (10.06 KiB) Viewed 3231 times
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
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steveps3
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I have a feature request. It has probably been asked for several times. If so then I apologise. Would it be possible to be able to select a material by selecting its node pin. Quite often I want to change several materials (cloth_001, cloth_002 for example) that have their pins next to each other so it would be much easier to select the pins than it is to find the correct material in the scene. In fact I quite often find it hard to select the correct material from a scene when the object which has that material is quite small. Being able to just click on the pin would be a lot easier.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
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