I thought the same thing.
Until I saw he had done what I had struggled with: tie that null and Octane's camera into LW's camera so I can set dof in one place, see it in the viewports and still have it work right for both renderers.
The op's is superior for the above reasons. Check it out.
He who retired that node setup upon seeing this one,
Robert
Lightwave Camera & ThinLens DOF Matching for Masks & Passes
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Thank you! The information has been very usefull!!!
Smart!
Smart!
Marc Hermitte
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits