(width x height x 3) / (1024^2) = number of Mb in memory
The guy in the post had a texture size 8000x6000 with jpg. file beeing 7.49Mb big
=48.000.000 x 3=144.000.000 / (1024^2)= 137Mb when loaded in the scene?
Then why did another user said "So your textures take "less"; ~11 Mb"
I must be doing something wrong here
