Requests:
Would it be possible to sample the hdr background colour?
Also copy and paste a material to another mesh?
feature request..
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- mib2berlin
- Posts: 1194
- Joined: Wed Jan 27, 2010 7:18 pm
- Location: Germany
Request:
Make an object invisible/not rendered.
Cheers mib
Make an object invisible/not rendered.
Cheers mib
Opensuse Leap 42.3/64 i5-3570K 16 GB
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
The bucket rendering (as its referred to in blender) is very handy and there are a few apps out there that will do it over a network and the use a simple photo editing app to recombine all the pieces into one at the end. I am not sure how they manage this with the ambient occlusion and such. I just question the need for it with how fast the software already is compared to a standard CPU based render app.
System 1: EVGA gtx470 1280Mb and MSI gtx470 1280 in Cubix Xpander for Octane, AMD 945, 4Gb Ram
All systems are at stock speeds and settings.
All systems are at stock speeds and settings.
The whole scene is always loaded. Not parts of ithow they manage this with the ambient occlusion and such

Octane is already doing bucket rendering, I mean if you got 240 CUDA core the picture gonna be divided by 240 squares. That's why its interactive

http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
That makes sense I guess. I would image that breaking those buckets up and sending them over to different systems with their gpu's would really be non-productive as the times involved in breking the files u and sending them over a network would just not make sense, or be plausible.
System 1: EVGA gtx470 1280Mb and MSI gtx470 1280 in Cubix Xpander for Octane, AMD 945, 4Gb Ram
All systems are at stock speeds and settings.
All systems are at stock speeds and settings.
- gpu-renderer
- Posts: 106
- Joined: Sat Jan 30, 2010 9:45 am
How about layers support on import so you can enable / disable parts of a scene. It would be ideal feature to have. I think collada supports layers...
i7 920 2.66ghz quad core, gtx 285, asus p6t, 6gb OCZ 1600mhz ram, Windows 7 64bit ultimate. Nvidia cuda Driver v3 Nvidia display drivers V193.13. Octane beta 2
One of the issues is that network rendering breaks interactivity,
therefore, in order to support it (which is nto that complex to implement),
i need to add a final / non-interactive rendering mode,
and that requires quite a bit of thought and organization.
So it's something i definately will add in the near future.
Radiance
therefore, in order to support it (which is nto that complex to implement),
i need to add a final / non-interactive rendering mode,
and that requires quite a bit of thought and organization.
So it's something i definately will add in the near future.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
I would imagine you could get away with this using the CLI. Bucket rendering only makes sense once the user has really finalized their ideas and just wants a high resolution version of it, at which point they save their work with the settings they'd like and use the network distribution option they use. Granted with Octane rendering in real time it makes it difficult to set this up without rendering the whole scene to some degree, just to close it and render it on multiple systems. If a scene's resolution could be specified in the CLI I can see this working, at least in the future. Get some rest after the Beta release Radiance. You deserve it.
System 1: EVGA gtx470 1280Mb and MSI gtx470 1280 in Cubix Xpander for Octane, AMD 945, 4Gb Ram
All systems are at stock speeds and settings.
All systems are at stock speeds and settings.
Hi,Feniks wrote:- Seperate L/R file output for active shutter stereoscopy
- basic material preset library
- floor/backdrop/studio objects hardcoded
- merge node to combine several obj scenes
Most of these are all features that depend on other foundations that we are adding,
so we can add those easily once those foundations are in place. (instances, presets, recursive texturing)
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB