First animationtest with octane

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sigmamoon
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Joined: Fri Mar 01, 2013 8:24 am
Location: france
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really nice work, the character animation is good

nice work

tell us more about this work, i t s interesting

resolutio, hardware , time conception etc etc
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Pixel De Lune
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SIGMAmoon.com
solomon
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Joined: Tue Mar 19, 2013 2:04 pm
Location: USA
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love it!!!
Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
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danForsgren
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Joined: Sun Mar 31, 2013 4:22 pm
Location: gothenburg sweden
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thank you all for the comments, im glad you like it :)

sigmamoon - tha animation is rendered out in 1000*450 pix. a bit odd resolution to use but i was to impatient to render half HD. rendertime per frame ended up to be 2-3 min witch is quite ok.

im rendering on one single GTX 580 card running win XP.

as i said the animation and character was done a couple of years ago (i did model a new environment for this test though, but its super simple). i found this concept sketch of the character on my hard drive.

Image

as you can see i apparently change the concept for him to have a suit witch i think works pretty good. contrasts are always good to work with (ugly guy in a nice suit).
and this is pretty much how he would look in a smoothed state. liked the polyversion more.
i also had a plan to model a sidekick character for him...never happened.

the music is done in nano studio and im still in learningstage of creating music. i try to work on it during my commute to my dayjob. but still have a loong way to go to make descent music scores.

cheers / dan
daniel forsgren - design - animation
http://www.danielforsgren.com
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