really nice work, the character animation is good
nice work
tell us more about this work, i t s interesting
resolutio, hardware , time conception etc etc
First animationtest with octane
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
love it!!!
Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
- danForsgren
- Posts: 5
- Joined: Sun Mar 31, 2013 4:22 pm
- Location: gothenburg sweden
- Contact:
thank you all for the comments, im glad you like it
sigmamoon - tha animation is rendered out in 1000*450 pix. a bit odd resolution to use but i was to impatient to render half HD. rendertime per frame ended up to be 2-3 min witch is quite ok.
im rendering on one single GTX 580 card running win XP.
as i said the animation and character was done a couple of years ago (i did model a new environment for this test though, but its super simple). i found this concept sketch of the character on my hard drive.

as you can see i apparently change the concept for him to have a suit witch i think works pretty good. contrasts are always good to work with (ugly guy in a nice suit).
and this is pretty much how he would look in a smoothed state. liked the polyversion more.
i also had a plan to model a sidekick character for him...never happened.
the music is done in nano studio and im still in learningstage of creating music. i try to work on it during my commute to my dayjob. but still have a loong way to go to make descent music scores.
cheers / dan

sigmamoon - tha animation is rendered out in 1000*450 pix. a bit odd resolution to use but i was to impatient to render half HD. rendertime per frame ended up to be 2-3 min witch is quite ok.
im rendering on one single GTX 580 card running win XP.
as i said the animation and character was done a couple of years ago (i did model a new environment for this test though, but its super simple). i found this concept sketch of the character on my hard drive.

as you can see i apparently change the concept for him to have a suit witch i think works pretty good. contrasts are always good to work with (ugly guy in a nice suit).
and this is pretty much how he would look in a smoothed state. liked the polyversion more.
i also had a plan to model a sidekick character for him...never happened.
the music is done in nano studio and im still in learningstage of creating music. i try to work on it during my commute to my dayjob. but still have a loong way to go to make descent music scores.
cheers / dan
daniel forsgren - design - animation
http://www.danielforsgren.com
http://www.danielforsgren.com